D | Texture.cpp | 229 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum … in setImage() function in gl::Texture2D 233 …mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, p… in setImage() 472 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format… in setImagePosX() 477 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format… in setImageNegX() 482 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format… in setImagePosY() 487 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format… in setImageNegY() 492 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format… in setImagePosZ() 497 …mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format… in setImageNegZ() 737 void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internal… in setImage() function in gl::Texture3D 739 …mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpac… in setImage() [all …]
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