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/external/deqp/android/cts/
Des30-lmp-mr1.txt779 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_vertex
780 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_fragment
781 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_vertex
782 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_fragment
783 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_vertex
784 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_fragment
785 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_vertex
786 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_fragment
787 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_vertex
788 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment
[all …]
Des30-lmp.txt778 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_vertex
779 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_fragment
780 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_vertex
781 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_fragment
782 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_vertex
783 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_fragment
784 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_vertex
785 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_fragment
786 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_vertex
787 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment
[all …]
Des31-lmp.txt7 dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups
8 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size
9 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id
10 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id
11 dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id
12 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index
13 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry
14 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_control
15 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_eval
16 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute
[all …]
Des31-lmp-mr1.txt7 dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups
8 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size
9 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id
10 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id
11 dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id
12 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index
13 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry
14 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_control
15 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_eval
16 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute
[all …]
/external/chromium_org/third_party/angle/tests/deqp_tests/
Ddeqp_tests.txt5 dEQP-GLES3.functional.shaders.preprocessor.basic.*
6 dEQP-GLES3.functional.shaders.preprocessor.invalid_redefinitions.*
7 dEQP-GLES3.functional.shaders.preprocessor.comments.*
8 dEQP-GLES3.functional.shaders.preprocessor.function_definitions.*
9 dEQP-GLES3.functional.shaders.preprocessor.recursion.*
10 dEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.*
11 dEQP-GLES3.functional.shaders.preprocessor.semantic.*
12 dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.*
13 dEQP-GLES3.functional.shaders.preprocessor.directive.*
14 dEQP-GLES3.functional.shaders.preprocessor.extensions.*
[all …]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
Dshaders_cache.c120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, in combine_shaders()
138 if (shaders[i]->num_consts) in combine_shaders()
139 start_const = range_min(start_const, shaders[i]->start_const); in combine_shaders()
140 if (shaders[i]->num_temps) in combine_shaders()
141 start_temp = range_min(start_temp, shaders[i]->start_temp); in combine_shaders()
142 if (shaders[i]->num_samplers) in combine_shaders()
143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); in combine_shaders()
145 end_const = range_max(end_const, shaders[i]->start_const + in combine_shaders()
146 shaders[i]->num_consts); in combine_shaders()
147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders()
[all …]
/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.c120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, in combine_shaders()
138 if (shaders[i]->num_consts) in combine_shaders()
139 start_const = range_min(start_const, shaders[i]->start_const); in combine_shaders()
140 if (shaders[i]->num_temps) in combine_shaders()
141 start_temp = range_min(start_temp, shaders[i]->start_temp); in combine_shaders()
142 if (shaders[i]->num_samplers) in combine_shaders()
143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); in combine_shaders()
145 end_const = range_max(end_const, shaders[i]->start_const + in combine_shaders()
146 shaders[i]->num_consts); in combine_shaders()
147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders()
[all …]
/external/deqp/doc/
Dgles3-test-case-resolutions.txt7 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32
8 dEQP-GLES3.functional.shaders.constants.* 2x2 32x32
9 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32
10 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32
11 dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32
12 dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32
13 dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32
14 dEQP-GLES3.functional.shaders.functions.* 2x2 32x32
15 dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32
16 dEQP-GLES3.functional.shaders.keywords.* 2x2 16x16
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/external/chromium_org/third_party/angle/src/
DlibGLESv2.gypi196 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h',
197 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h',
198 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h',
199 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h',
200 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h',
243 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
244 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h',
245 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h',
246 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
247 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
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/external/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_init.c61 ppq->shaders = CALLOC(curpos, sizeof(void *)); in pp_init()
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts) in pp_init()
79 if (pp_filters[i].shaders) { in pp_init()
80 ppq->shaders[curpos] = in pp_init()
81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); in pp_init()
83 if (!ppq->shaders[curpos]) in pp_init()
103 ppq->shaders[i][0] = ppq->p->passvs; in pp_init()
159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) { in pp_free()
161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); in pp_free()
162 ppq->shaders[i][j] = NULL; in pp_free()
[all …]
Dpp_colors.c50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor()
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); in pp_nocolor()
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored"); in pp_nored_init()
70 ppq->shaders[n][1] = in pp_nogreen_init()
78 ppq->shaders[n][1] = in pp_noblue_init()
Dpp_mlaa.c132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); in pp_jimenezmlaa_run()
163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run()
164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); in pp_jimenezmlaa_run()
194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); in pp_jimenezmlaa_run()
261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, in pp_jimenezmlaa_init_run()
264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, in pp_jimenezmlaa_init_run()
267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, in pp_jimenezmlaa_init_run()
269 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false, in pp_jimenezmlaa_init_run()
[all …]
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
Dpp_init.c61 ppq->shaders = CALLOC(curpos, sizeof(void *)); in pp_init()
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts) in pp_init()
79 if (pp_filters[i].shaders) { in pp_init()
80 ppq->shaders[curpos] = in pp_init()
81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); in pp_init()
83 if (!ppq->shaders[curpos]) in pp_init()
103 ppq->shaders[i][0] = ppq->p->passvs; in pp_init()
159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) { in pp_free()
161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); in pp_free()
162 ppq->shaders[i][j] = NULL; in pp_free()
[all …]
Dpp_colors.c50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor()
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); in pp_nocolor()
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored"); in pp_nored_init()
70 ppq->shaders[n][1] = in pp_nogreen_init()
78 ppq->shaders[n][1] = in pp_noblue_init()
Dpp_mlaa.c132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); in pp_jimenezmlaa_run()
163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run()
164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); in pp_jimenezmlaa_run()
194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); in pp_jimenezmlaa_run()
261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, in pp_jimenezmlaa_init_run()
264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, in pp_jimenezmlaa_init_run()
267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, in pp_jimenezmlaa_init_run()
269 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false, in pp_jimenezmlaa_init_run()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp348 …gram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) in logProgram() argument
356 if (shaders.hasShader(shaderType)) in logProgram()
357 logShader(log, renderCtx, shaders.get(shaderType)); in logProgram()
823 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram() argument
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram()
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
857 logProgram(log, m_context.getRenderContext(), program, shaders); in buildProgram()
891 ShaderAllocator shaders (renderCtx, sourceGen); in test() local
[all …]
/external/deqp/doc/testspecs/GLES3/
Dfunctional.shaders.int_op.txt22 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_int_*
23 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_ivec_*
24 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uint_*
25 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uvec_*
26 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_int_*
27 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_ivec_*
28 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uint_*
29 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uvec_*
67 Integer operator test shaders use floating-point attributes or varyings converted
Dfunctional.shaders.matrix.txt22 + dEQP-GLES3.functional.shaders.matrix.*
23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*
24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*
25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp294 …gram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) in logProgram() argument
302 if (shaders.hasShader(shaderType)) in logProgram()
303 logShader(log, renderCtx, shaders.get(shaderType)); in logProgram()
763 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram() argument
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram()
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
797 logProgram(log, m_context.getRenderContext(), program, shaders); in buildProgram()
831 ShaderAllocator shaders (renderCtx, sourceGen); in test() local
[all …]
/external/skia/gm/
Dmodecolorfilters.cpp85 SkShader* shaders[] = { in onDraw() local
129 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { in onDraw()
130 paint.setShader(shaders[s]); in onDraw()
151 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { in onDraw()
152 SkSafeUnref(shaders[i]); in onDraw()
Dshadertext.cpp137 SkShader* shaders[gradCount + bmpCount]; in onDraw() local
142 shaders[shdIdx++] = gGradMakers[m](pts, in onDraw()
149 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDraw()
174 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) { in onDraw()
179 paint.setShader(shaders[s])->unref(); in onDraw()
/external/chromium_org/third_party/skia/gm/
Dmodecolorfilters.cpp85 SkShader* shaders[] = { in onDraw() local
129 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { in onDraw()
130 paint.setShader(shaders[s]); in onDraw()
151 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { in onDraw()
152 SkSafeUnref(shaders[i]); in onDraw()
Dshadertext.cpp128 SkShader* shaders[gradCount + bmpCount]; in onDraw() local
133 shaders[shdIdx++] = gGradMakers[m](pts, in onDraw()
143 shaders[shdIdx++] = SkShader::CreateBitmapShader(bm, tileModes[tx], tileModes[ty]); in onDraw()
167 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) { in onDraw()
172 paint.setShader(shaders[s])->unref(); in onDraw()
/external/chromium_org/third_party/skia/samplecode/
DSampleShaderText.cpp135 SkShader* shaders[gradCount + bmpCount]; in onDrawContent() local
140 shaders[shdIdx++] = gGradMakers[m](pts, in onDrawContent()
147 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDrawContent()
172 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { in onDrawContent()
177 paint.setShader(shaders[s])->unref(); in onDrawContent()
/external/skia/samplecode/
DSampleShaderText.cpp135 SkShader* shaders[gradCount + bmpCount]; in onDrawContent() local
140 shaders[shdIdx++] = gGradMakers[m](pts, in onDrawContent()
147 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDrawContent()
172 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { in onDrawContent()
177 paint.setShader(shaders[s])->unref(); in onDrawContent()

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