/external/deqp/android/cts/ |
D | es30-lmp-mr1.txt | 779 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_vertex 780 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_fragment 781 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_vertex 782 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_fragment 783 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_vertex 784 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_fragment 785 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_vertex 786 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_fragment 787 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_vertex 788 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment [all …]
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D | es30-lmp.txt | 778 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_vertex 779 dEQP-GLES3.functional.shaders.preprocessor.basic.correct_phases_fragment 780 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_vertex 781 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_identifier_fragment 782 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_vertex 783 dEQP-GLES3.functional.shaders.preprocessor.basic.null_directive_fragment 784 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_vertex 785 dEQP-GLES3.functional.shaders.preprocessor.basic.invalid_directive_fragment 786 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_vertex 787 dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment [all …]
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D | es31-lmp.txt | 7 dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups 8 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size 9 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id 10 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id 11 dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id 12 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index 13 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry 14 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_control 15 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_eval 16 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute [all …]
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D | es31-lmp-mr1.txt | 7 dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups 8 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size 9 dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id 10 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id 11 dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id 12 dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index 13 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry 14 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_control 15 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_eval 16 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute [all …]
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/external/chromium_org/third_party/angle/tests/deqp_tests/ |
D | deqp_tests.txt | 5 dEQP-GLES3.functional.shaders.preprocessor.basic.* 6 dEQP-GLES3.functional.shaders.preprocessor.invalid_redefinitions.* 7 dEQP-GLES3.functional.shaders.preprocessor.comments.* 8 dEQP-GLES3.functional.shaders.preprocessor.function_definitions.* 9 dEQP-GLES3.functional.shaders.preprocessor.recursion.* 10 dEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.* 11 dEQP-GLES3.functional.shaders.preprocessor.semantic.* 12 dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.* 13 dEQP-GLES3.functional.shaders.preprocessor.directive.* 14 dEQP-GLES3.functional.shaders.preprocessor.extensions.* [all …]
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
D | shaders_cache.c | 120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, in combine_shaders() 138 if (shaders[i]->num_consts) in combine_shaders() 139 start_const = range_min(start_const, shaders[i]->start_const); in combine_shaders() 140 if (shaders[i]->num_temps) in combine_shaders() 141 start_temp = range_min(start_temp, shaders[i]->start_temp); in combine_shaders() 142 if (shaders[i]->num_samplers) in combine_shaders() 143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); in combine_shaders() 145 end_const = range_max(end_const, shaders[i]->start_const + in combine_shaders() 146 shaders[i]->num_consts); in combine_shaders() 147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders() [all …]
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | shaders_cache.c | 120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, in combine_shaders() 138 if (shaders[i]->num_consts) in combine_shaders() 139 start_const = range_min(start_const, shaders[i]->start_const); in combine_shaders() 140 if (shaders[i]->num_temps) in combine_shaders() 141 start_temp = range_min(start_temp, shaders[i]->start_temp); in combine_shaders() 142 if (shaders[i]->num_samplers) in combine_shaders() 143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); in combine_shaders() 145 end_const = range_max(end_const, shaders[i]->start_const + in combine_shaders() 146 shaders[i]->num_consts); in combine_shaders() 147 end_temp = range_max(end_temp, shaders[i]->start_temp + in combine_shaders() [all …]
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/external/deqp/doc/ |
D | gles3-test-case-resolutions.txt | 7 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32 8 dEQP-GLES3.functional.shaders.constants.* 2x2 32x32 9 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32 10 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32 11 dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32 12 dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32 13 dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32 14 dEQP-GLES3.functional.shaders.functions.* 2x2 32x32 15 dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32 16 dEQP-GLES3.functional.shaders.keywords.* 2x2 16x16 [all …]
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/external/chromium_org/third_party/angle/src/ |
D | libGLESv2.gypi | 196 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h', 197 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h', 198 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h', 199 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h', 200 'libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h', 243 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h', 244 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h', 245 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h', 246 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h', 247 'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h', [all …]
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_init.c | 61 ppq->shaders = CALLOC(curpos, sizeof(void *)); in pp_init() 64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts) in pp_init() 79 if (pp_filters[i].shaders) { in pp_init() 80 ppq->shaders[curpos] = in pp_init() 81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); in pp_init() 83 if (!ppq->shaders[curpos]) in pp_init() 103 ppq->shaders[i][0] = ppq->p->passvs; in pp_init() 159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) { in pp_free() 161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); in pp_free() 162 ppq->shaders[i][j] = NULL; in pp_free() [all …]
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D | pp_colors.c | 50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor() 51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); in pp_nocolor() 63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored"); in pp_nored_init() 70 ppq->shaders[n][1] = in pp_nogreen_init() 78 ppq->shaders[n][1] = in pp_noblue_init()
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D | pp_mlaa.c | 132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run() 133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); in pp_jimenezmlaa_run() 163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run() 164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); in pp_jimenezmlaa_run() 194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run() 195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); in pp_jimenezmlaa_run() 261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, in pp_jimenezmlaa_init_run() 264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, in pp_jimenezmlaa_init_run() 267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, in pp_jimenezmlaa_init_run() 269 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false, in pp_jimenezmlaa_init_run() [all …]
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/ |
D | pp_init.c | 61 ppq->shaders = CALLOC(curpos, sizeof(void *)); in pp_init() 64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts) in pp_init() 79 if (pp_filters[i].shaders) { in pp_init() 80 ppq->shaders[curpos] = in pp_init() 81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); in pp_init() 83 if (!ppq->shaders[curpos]) in pp_init() 103 ppq->shaders[i][0] = ppq->p->passvs; in pp_init() 159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) { in pp_free() 161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); in pp_free() 162 ppq->shaders[i][j] = NULL; in pp_free() [all …]
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D | pp_colors.c | 50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor() 51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); in pp_nocolor() 63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored"); in pp_nored_init() 70 ppq->shaders[n][1] = in pp_nogreen_init() 78 ppq->shaders[n][1] = in pp_noblue_init()
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D | pp_mlaa.c | 132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run() 133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); in pp_jimenezmlaa_run() 163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run() 164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); in pp_jimenezmlaa_run() 194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run() 195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); in pp_jimenezmlaa_run() 261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, in pp_jimenezmlaa_init_run() 264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, in pp_jimenezmlaa_init_run() 267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, in pp_jimenezmlaa_init_run() 269 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false, in pp_jimenezmlaa_init_run() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 348 …gram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) in logProgram() argument 356 if (shaders.hasShader(shaderType)) in logProgram() 357 logShader(log, renderCtx, shaders.get(shaderType)); in logProgram() 823 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram() argument 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram() 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() 857 logProgram(log, m_context.getRenderContext(), program, shaders); in buildProgram() 891 ShaderAllocator shaders (renderCtx, sourceGen); in test() local [all …]
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.shaders.int_op.txt | 22 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_int_* 23 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_ivec_* 24 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uint_* 25 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uvec_* 26 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_int_* 27 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_ivec_* 28 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uint_* 29 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uvec_* 67 Integer operator test shaders use floating-point attributes or varyings converted
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D | functional.shaders.matrix.txt | 22 + dEQP-GLES3.functional.shaders.matrix.* 23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.* 24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.* 25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.* 26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.* 27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 294 …gram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) in logProgram() argument 302 if (shaders.hasShader(shaderType)) in logProgram() 303 logShader(log, renderCtx, shaders.get(shaderType)); in logProgram() 763 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram() argument 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram() 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() 797 logProgram(log, m_context.getRenderContext(), program, shaders); in buildProgram() 831 ShaderAllocator shaders (renderCtx, sourceGen); in test() local [all …]
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/external/skia/gm/ |
D | modecolorfilters.cpp | 85 SkShader* shaders[] = { in onDraw() local 129 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { in onDraw() 130 paint.setShader(shaders[s]); in onDraw() 151 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { in onDraw() 152 SkSafeUnref(shaders[i]); in onDraw()
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D | shadertext.cpp | 137 SkShader* shaders[gradCount + bmpCount]; in onDraw() local 142 shaders[shdIdx++] = gGradMakers[m](pts, in onDraw() 149 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDraw() 174 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) { in onDraw() 179 paint.setShader(shaders[s])->unref(); in onDraw()
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/external/chromium_org/third_party/skia/gm/ |
D | modecolorfilters.cpp | 85 SkShader* shaders[] = { in onDraw() local 129 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { in onDraw() 130 paint.setShader(shaders[s]); in onDraw() 151 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { in onDraw() 152 SkSafeUnref(shaders[i]); in onDraw()
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D | shadertext.cpp | 128 SkShader* shaders[gradCount + bmpCount]; in onDraw() local 133 shaders[shdIdx++] = gGradMakers[m](pts, in onDraw() 143 shaders[shdIdx++] = SkShader::CreateBitmapShader(bm, tileModes[tx], tileModes[ty]); in onDraw() 167 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) { in onDraw() 172 paint.setShader(shaders[s])->unref(); in onDraw()
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/external/chromium_org/third_party/skia/samplecode/ |
D | SampleShaderText.cpp | 135 SkShader* shaders[gradCount + bmpCount]; in onDrawContent() local 140 shaders[shdIdx++] = gGradMakers[m](pts, in onDrawContent() 147 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDrawContent() 172 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { in onDrawContent() 177 paint.setShader(shaders[s])->unref(); in onDrawContent()
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/external/skia/samplecode/ |
D | SampleShaderText.cpp | 135 SkShader* shaders[gradCount + bmpCount]; in onDrawContent() local 140 shaders[shdIdx++] = gGradMakers[m](pts, in onDrawContent() 147 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], in onDrawContent() 172 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { in onDrawContent() 177 paint.setShader(shaders[s])->unref(); in onDrawContent()
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