Searched refs:shelf_bounds_in_screen (Results 1 – 3 of 3) sorted by relevance
974 gfx::Rect shelf_bounds_in_screen = shelf_->GetWindowBoundsInScreen(); in GetAutoHideShowShelfRegionInScreen() local976 gfx::Vector2d(0, shelf_bounds_in_screen.height()), in GetAutoHideShowShelfRegionInScreen()978 gfx::Vector2d(shelf_bounds_in_screen.width(), 0), in GetAutoHideShowShelfRegionInScreen()981 gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen; in GetAutoHideShowShelfRegionInScreen()
1681 gfx::Rect shelf_bounds_in_screen = in TEST_F() local1683 gfx::Point start(shelf_bounds_in_screen.CenterPoint()); in TEST_F()1684 gfx::Point end(start.x(), shelf_bounds_in_screen.bottom()); in TEST_F()
391 const gfx::Rect& shelf_bounds_in_screen() const { in shelf_bounds_in_screen() function in ash::DockedWindowLayoutManager::ShelfWindowObserver1076 work_area.Subtract(shelf_observer_->shelf_bounds_in_screen()); in Relayout()1255 background_bounds.Subtract(shelf_observer_->shelf_bounds_in_screen()); in UpdateDockBounds()