Searched refs:signals_states (Results 1 – 2 of 2) sorted by relevance
145 UserPointer<MojoHandleSignalsState> signals_states) { in WaitMany() argument156 if (signals_states.IsNull()) { in WaitMany()165 signals_states, num_handles); in WaitMany()554 HandleSignalsState* signals_states) { in WaitManyInternal() argument577 &waiter, signals[i], i, signals_states ? &signals_states[i] : nullptr); in WaitManyInternal()595 signals_states ? &signals_states[i] : nullptr); in WaitManyInternal()597 if (signals_states) { in WaitManyInternal()599 signals_states[i] = dispatchers[i]->GetHandleSignalsState(); in WaitManyInternal()
70 UserPointer<MojoHandleSignalsState> signals_states);138 HandleSignalsState* signals_states);