Searched refs:size_rounded_down_to_granularity (Results 1 – 1 of 1) sorted by relevance
377 uptr size_rounded_down_to_granularity = RoundDownTo(size, SHADOW_GRANULARITY); in Allocate() local379 if (size_rounded_down_to_granularity) in Allocate()380 PoisonShadow(user_beg, size_rounded_down_to_granularity, 0); in Allocate()382 if (size != size_rounded_down_to_granularity && fl.poison_heap) { in Allocate()383 u8 *shadow = (u8*)MemToShadow(user_beg + size_rounded_down_to_granularity); in Allocate()