Searched refs:slot_refs_ (Results 1 – 2 of 2) sorted by relevance
3234 first_slot_index_ = slot_refs_.length(); in SlotRefValueBuilder()3252 first_slot_index_ = slot_refs_.length(); in SlotRefValueBuilder()3263 slot_refs_.Add(ComputeSlotForNextArgument(opcode, &it, data, frame)); in SlotRefValueBuilder()3269 SlotRef& slot = slot_refs_.last(); in SlotRefValueBuilder()3366 SlotRef& slot = slot_refs_[current_slot_]; in GetPreviouslyMaterialized()3390 SlotRef& slot = slot_refs_[current_slot_]; in GetNext()3414 CHECK(slot_refs_[current_slot_].Representation() == SlotRef::LITERAL || in GetNext()3415 slot_refs_[current_slot_].Representation() == SlotRef::TAGGED); in GetNext()3422 Handle<Object> map_object = slot_refs_[current_slot_].GetValue(isolate); in GetNext()3499 CHECK_EQ(slot_refs_.length(), current_slot_); in Finish()
863 List<SlotRef> slot_refs_; variable