/external/chromium_org/chrome/common/extensions/docs/examples/extensions/fx/ |
D | bg.js | 129 var sound = sounds[id]; 131 if (sound && sound.src) { 132 if (!sound.paused) { 133 if (sound.currentTime < 0.2) { 134 console.log("ignoring fast replay: " + id + "/" + sound.currentTime); 137 sound.pause(); 138 sound.currentTime = 0; 141 sound.loop = loop; 144 if (sound.readyState == 0) { // HAVE_NOTHING 145 console.log("bad ready state: " + sound.readyState); [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 132 if (sound != null) { in update() 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 141 if (sound != null) { in update() 142 sound.stop(mAmbientSoundStream); in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 192 if (sound != null) { in releaseControl() 193 sound.stop(mAmbientSoundStream); in releaseControl() 236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument [all …]
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D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 145 if (sound.getSoundEnabled()) { in update() 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update() 161 sound.resume(mRocketSoundStream); in update() 165 sound.pause(mRocketSoundStream); in update() 181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update() 184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update() 187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update() 262 if (mLandThump != null && sound != null) { in update() 264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update() [all …]
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D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() argument 36 mSound = sound; in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 56 if (sound != null) { in update() 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update() 82 public void setDepressSound(Sound sound) { in setDepressSound() argument 83 mDepressSound = sound; in setDepressSound()
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D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 121 if (sound != null) { in hitVictim() 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 232 if (sound != null) { in receivedHit() 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit() 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument 327 mTakeHitSound = sound; in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument 331 mDealHitSound = sound; in setDealHitSound()
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D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 97 if (sound != null) { in open() 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open() 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local 127 if (sound != null) { in close() 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
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D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 115 if (sound != null) { in fire() 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire() 151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument 152 mLaunchSound = sound; in setLaunchSound()
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D | SoundSystem.java | 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() argument 85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() argument 97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); in play()
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D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local 106 if (sound != null) { in run() 107 sound.pauseAll(); in run()
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D | LifetimeComponent.java | 164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local 165 if (sound != null) { in die() 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | loopwave.c | 21 Uint8 *sound; /* Pointer to wave data */ member 41 waveptr = wave.sound + wave.soundpos; in fillerup() 49 waveptr = wave.sound; in fillerup() 77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { in main() 99 SDL_FreeWAV(wave.sound); in main() 111 SDL_FreeWAV(wave.sound); in main()
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/external/strace/linux/ |
D | ioctlent.h.in | 216 {"sound/asound.h", "SNDRV_PCM_IOCTL_PVERSION", 0x4100}, 219 {"sound/asound.h", "SNDRV_PCM_IOCTL_INFO", 0x4101}, 222 {"sound/asound.h", "SNDRV_PCM_IOCTL_TSTAMP", 0x4102}, 224 {"sound/asound.h", "SNDRV_PCM_IOCTL_TTSTAMP", 0x4103}, 232 {"sound/asound.h", "SNDRV_PCM_IOCTL_HW_REFINE", 0x4110}, 233 {"sound/asound.h", "SNDRV_PCM_IOCTL_HW_PARAMS", 0x4111}, 234 {"sound/asound.h", "SNDRV_PCM_IOCTL_HW_FREE", 0x4112}, 235 {"sound/asound.h", "SNDRV_PCM_IOCTL_SW_PARAMS", 0x4113}, 236 {"sound/asound.h", "SNDRV_PCM_IOCTL_STATUS", 0x4120}, 237 {"sound/asound.h", "SNDRV_PCM_IOCTL_DELAY", 0x4121}, [all …]
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/external/qemu/distrib/sdl-1.2.15/src/audio/windib/ |
D | SDL_dibaudio.c | 178 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); in DIB_PlayAudio() 222 if ( sound ) { in DIB_CloseAudio() 223 waveOutReset(sound); in DIB_CloseAudio() 229 waveOutUnprepareHeader(sound, &wavebuf[i], in DIB_CloseAudio() 240 if ( sound ) in DIB_CloseAudio() 241 waveOutClose(sound); in DIB_CloseAudio() 251 sound = NULL; in DIB_OpenAudio() 293 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, in DIB_OpenAudio() 305 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps)); in DIB_OpenAudio() 332 result = waveOutPrepareHeader(sound, &wavebuf[i], in DIB_OpenAudio()
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D | SDL_dibaudio.h | 35 HWAVEOUT sound; member 45 #define sound (this->hidden->sound) macro
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/external/qemu/docs/ |
D | AUDIO.TXT | 6 QEMUSoundCard: models a given emulated sound card 43 buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers 63 send samples from the stereo buffer to the host sound card/server. This method 67 - A 'write' method callback used to write a buffer of emulated sound samples from 78 - a 'conv()' function used to read sound samples from the emulated sound card and 84 stereo buffer, not emulated hardware sound samples, which can have different 125 SWVoiceOut: emulated hardware sound buffers: 137 backend-specific sound buffers 141 a pulse to perform sound buffer transfers and mixing. More specifically for audio 158 - takes a 'free' parameter which is the number of stereo sound samples that can [all …]
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/external/qemu/distrib/sdl-1.2.15/src/audio/mme/ |
D | SDL_mmeaudio.c | 131 shm->sound = 0; in MME_OpenAudio() 166 result = waveOutOpen(&(shm->sound), in MME_OpenAudio() 218 waveOutWrite(shm->sound, &(shm->wHdr[next_buffer]), sizeof(WAVEHDR)); in MME_PlayAudio() 227 if ( shm->sound ) { in MME_WaitDone() 233 result = waveOutReset(shm->sound); in MME_WaitDone() 252 if ( shm->sound ) { in MME_CloseAudio() 253 result = waveOutClose(shm->sound); in MME_CloseAudio()
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/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/ |
D | SDL_dx5audio.h | 36 LPDIRECTSOUND sound; member 46 #define sound (this->hidden->sound) macro
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/external/chromium_org/chrome/common/extensions/docs/examples/extensions/talking_alarm_clock/ |
D | popup.js | 357 var sound = $('sound'); 359 for (var i = 0; i < sound.options.length; i++) { 360 if (sound.options[i].value == currentSound) { 361 sound.selectedIndex = i; 365 localStorage['sound'] = sound.options[sound.selectedIndex].value; 366 sound.addEventListener('change', function() { 367 localStorage['sound'] = sound.options[sound.selectedIndex].value;
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/external/chromium_org/ui/keyboard/resources/elements/ |
D | kb-key.js | 47 sound: Sound.DEFAULT, property 89 details.sound = this.sound;
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D | kb-keyboard.js | 477 this.playSound(detail.sound); 517 self.playSound(detail.sound); 773 playSound: function(sound) { argument 774 if (!SOUND_ENABLED || !sound || sound == Sound.NONE) 776 var pool = this.sounds[sound]; 778 console.error("Cannot find audio tag: " + sound);
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/external/chromium_org/ui/file_manager/video_player/css/ |
D | media_controls.css | 329 /* Volume controls: sound button and volume slider */ 341 .media-button.sound { 345 .media-button.sound[level='0'] > .normal { 351 .media-button.sound[level='0'] > .hover { 357 .media-button.sound[level='0'] > .active { 364 .media-button.sound[level='1'] > .normal { 370 .media-button.sound[level='1'] > .hover { 376 .media-button.sound[level='1'] > .active { 383 .media-button.sound[level='2'] > .normal { 389 .media-button.sound[level='2'] > .hover { [all …]
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/external/chromium_org/third_party/webrtc/ |
D | webrtc.gyp | 23 'sound/sound.gyp:*', 48 'sound/sound_tests.gyp:*',
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/external/chromium_org/third_party/webrtc/sound/ |
D | sound_tests.gyp | 18 '<(webrtc_root)/sound/sound.gyp:rtc_sound',
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/external/chromium_org/third_party/webrtc/build/ |
D | merge_libs.gyp | 22 '../sound/sound.gyp:rtc_sound',
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