Searched refs:squashingLayer (Results 1 – 6 of 6) sorted by relevance
125 const RenderLayer& squashingLayer = squashingState.mostRecentMapping->owningLayer(); in getReasonsPreventingSquashing() local134 if (layer->renderer()->isVideo() || squashingLayer.renderer()->isVideo()) in getReasonsPreventingSquashing()139 if (layer->renderer()->isRenderPart() || squashingLayer.renderer()->isRenderPart()) in getReasonsPreventingSquashing()152 …if (layer->clippingContainer() != squashingLayer.clippingContainer() && !squashingLayer.composited… in getReasonsPreventingSquashing()160 if (layer->scrollsWithRespectTo(&squashingLayer)) in getReasonsPreventingSquashing()164 …ncestorDependentCompositingInputs& squashingLayerCompositingInputs = squashingLayer.ancestorDepend… in getReasonsPreventingSquashing()
565 …Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTran… in updateSquashingLayerGeometry() argument567 if (!squashingLayer) in updateSquashingLayerGeometry()628 squashingLayer->setPosition(squashLayerBounds.location()); in updateSquashingLayerGeometry()629 squashingLayer->setSize(squashLayerBounds.size()); in updateSquashingLayerGeometry()1383 if ((mode & ApplyToSquashingLayer) && mapping->squashingLayer()) in ApplyToGraphicsLayers()1384 f(mapping->squashingLayer()); in ApplyToGraphicsLayers()
115 GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); } in squashingLayer() function
211 if (GraphicsLayer* squashingLayer = layer()->groupedMapping()->squashingLayer()) { in setBackingNeedsPaintInvalidationInRect() local213 … squashingLayer->setNeedsDisplayInRect(pixelSnappedIntRect(paintInvalidationRect), annotations); in setBackingNeedsPaintInvalidationInRect()
3239 return groupedMapping()->squashingLayer(); in graphicsLayerBacking()3251 return groupedMapping()->squashingLayer(); in graphicsLayerBackingForScrolling()
1197 GraphicsLayer* squashingLayer = searchRoot->groupedMapping()->squashingLayer(); in findRenderLayerForGraphicsLayer() local1198 if (graphicsLayer == squashingLayer) { in findRenderLayerForGraphicsLayer()