Searched refs:start_r (Results 1 – 1 of 1) sorted by relevance
108 FX_FLOAT start_r = pCoords->GetNumber(2); in _DrawRadialShading() local155 … FXSYS_Mul(start_y - end_y, start_y - end_y) - FXSYS_Mul(start_r - end_r, start_r - end_r); in _DrawRadialShading()161 if (start_r > end_r) { in _DrawRadialShading()163 if (length < start_r - end_r) { in _DrawRadialShading()173 FXSYS_Mul(start_r, end_r - start_r)); in _DrawRadialShading()175 FXSYS_Mul(start_r, start_r); in _DrawRadialShading()206 if ((start_r + s * (end_r - start_r)) < 0) { in _DrawRadialShading()