Searched refs:stencilBackPassDepthFail (Results 1 – 5 of 5) sorted by relevance
85 mDepthStencil.stencilBackPassDepthFail = GL_KEEP; in initialize()428 void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenu… in setStencilBackOperations() argument431 mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilBackOperations()1225 …ENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; … in getIntegerv()
132 GLenum stencilBackPassDepthFail; member
88 …void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum sten…
340 … dsDesc.BackFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail); in getDepthStencilState()
932 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilBackPassDepthFail)); in setDepthStencilState()