Searched refs:stencilPassDepthFail (Results 1 – 5 of 5) sorted by relevance
82 mDepthStencil.stencilPassDepthFail = GL_KEEP; in initialize()421 void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPas… in setStencilOperations() argument424 mDepthStencil.stencilPassDepthFail = stencilPassDepthFail; in setStencilOperations()1222 …STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; … in getIntegerv()
126 GLenum stencilPassDepthFail; member
87 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
336 … dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); in getDepthStencilState()
915 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilPassDepthFail)); in setDepthStencilState()