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Searched refs:stencilPassDepthFail (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DState.cpp82 mDepthStencil.stencilPassDepthFail = GL_KEEP; in initialize()
421 void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPas… in setStencilOperations() argument
424 mDepthStencil.stencilPassDepthFail = stencilPassDepthFail; in setStencilOperations()
1222 …STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; … in getIntegerv()
Dangletypes.h126 GLenum stencilPassDepthFail; member
DState.h87 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DRenderStateCache.cpp336 … dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); in getDepthStencilState()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
DRenderer9.cpp915 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilPassDepthFail)); in setDepthStencilState()