Searched refs:sum_y (Results 1 – 5 of 5) sorted by relevance
294 T sum_y = y[0] + 2.0 * y[1]; in operator ()() local298 residuals[1] = sum_y; in operator ()()300 residuals[3] = sum_x * sum_y; in operator ()()301 residuals[4] = sum_y * sum_z; in operator ()()303 residuals[6] = sum_x * sum_y * sum_z; in operator ()()350 const double sum_y = y_[0] + 2.0 * y_[1]; in SetUp() local355 expected_residuals_[1] = sum_y; in SetUp()357 expected_residuals_[3] = sum_x * sum_y; in SetUp()358 expected_residuals_[4] = sum_y * sum_z; in SetUp()360 expected_residuals_[6] = sum_x * sum_y * sum_z; in SetUp()[all …]
295 T sum_y = y[0] + 2.0 * y[1]; in operator ()() local299 residuals[1] = sum_y; in operator ()()301 residuals[3] = sum_x * sum_y; in operator ()()302 residuals[4] = sum_y * sum_z; in operator ()()304 residuals[6] = sum_x * sum_y * sum_z; in operator ()()351 const double sum_y = y_[0] + 2.0 * y_[1]; in SetUp() local356 expected_residuals_[1] = sum_y; in SetUp()358 expected_residuals_[3] = sum_x * sum_y; in SetUp()359 expected_residuals_[4] = sum_y * sum_z; in SetUp()361 expected_residuals_[6] = sum_x * sum_y * sum_z; in SetUp()[all …]
126 float sum_x = 0, sum_y = 0; in OnTouchEvent() local148 sum_y += event.GetY(i); in OnTouchEvent()152 focus_y = sum_y * inverse_unreleased_point_count; in OnTouchEvent()
207 float sum_x = 0, sum_y = 0; in OnTouchEvent() local213 sum_y += ev.GetY(i); in OnTouchEvent()217 const float focus_y = sum_y / div; in OnTouchEvent()
287 double sum_y = 0, sum_yx = 0, sum_yx2 = 0; in RootOfLeastSquaresFitQuadraticCurve() local305 sum_y += yn; in RootOfLeastSquaresFitQuadraticCurve()314 _cmsVEC3init(&v, sum_y, sum_yx, sum_yx2); in RootOfLeastSquaresFitQuadraticCurve()