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Searched refs:target_render_pass (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/cc/trees/
Dlayer_tree_host_impl.cc544 RenderPass* target_render_pass, in AppendQuadsForLayer() argument
548 layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data); in AppendQuadsForLayer()
552 RenderPass* target_render_pass, in AppendQuadsForRenderSurfaceLayer() argument
558 layer->render_surface()->AppendQuads(target_render_pass, in AppendQuadsForRenderSurfaceLayer()
567 layer->render_surface()->AppendQuads(target_render_pass, in AppendQuadsForRenderSurfaceLayer()
579 RenderPass* target_render_pass, in AppendQuadsToFillScreen() argument
609 target_render_pass->CreateAndAppendSharedQuadState(); in AppendQuadsToFillScreen()
627 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); in AppendQuadsToFillScreen()
642 target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); in AppendQuadsToFillScreen()
770 RenderPass* target_render_pass = in CalculateRenderPasses() local
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/external/chromium_org/cc/output/
Dgl_renderer.cc937 const RenderPass* target_render_pass = frame->current_render_pass; in GetBackgroundWithFilters() local
968 UseRenderPass(frame, target_render_pass); in GetBackgroundWithFilters()