Searched refs:tex3 (Results 1 – 1 of 1) sorted by relevance
197 GLuint tex3 = glCreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox2); in TEST_F() local198 glBindTexture(GL_TEXTURE_2D, tex3); in TEST_F()199 EXPECT_EQ(source_pixel, ReadTexel(tex3, 0, 0)); in TEST_F()308 GLuint tex3; in TEST_F() local309 glGenTextures(1, &tex3); in TEST_F()310 glBindTexture(GL_TEXTURE_2D, tex3); in TEST_F()316 glDeleteTextures(1, &tex3); in TEST_F()