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Searched refs:texNdx (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; in init()
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
153 …fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx <… in init()
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
165 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local
200 …int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str… in setupProgram()
201 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState() local
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/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
158 …onName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n"; in init()
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
165 if (texNdx == 0) in init()
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; in init()
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
191 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local
227 …int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str… in setupProgram()
228 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp718 void upload2dTexture (int texNdx, sglr::Context& context);
719 void uploadCubeTexture (int texNdx, sglr::Context& context);
720 void upload2dArrayTexture (int texNdx, sglr::Context& context);
721 void upload3dTexture (int texNdx, sglr::Context& context);
803 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
946 int texNdx = m_unitTextures[i]; in init() local
947 GLenum type = m_textureTypes[texNdx]; in init()
948 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat); in init()
954 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()
1006 int texNdx = m_unitTextures[i]; in iterate() local
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Des3fFboTestUtil.cpp345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
348 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
349 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
Des3fTextureShadowTests.cpp275 int texNdx; in init() member
296 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
302 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
303 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
305 …m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
829 int texNdx; in init() member
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
Des3fTextureFilteringTests.cpp210 int texNdx; in init() member
228 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp632 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
776 int texNdx = m_unitTextures[i]; in iterate() local
777 int texNdxInType = m_ndx2dOrCube[texNdx]; in iterate()
778 GLenum type = m_textureTypes[texNdx]; in iterate()
834 int texNdx = m_unitTextures[unitNdx]; in render() local
838 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); in render()
840 if (!isTextureSetUp[texNdx]) in render()
844 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_S, m_textureParams[texNdx].wrapModeS… in render()
845 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_T, m_textureParams[texNdx].wrapModeT… in render()
846 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_MIN_FILTER, m_textureParams[texNdx].minFi… in render()
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Des2fTextureFilteringTests.cpp210 int texNdx; in init() member
228 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp871 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
877 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
878 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1169 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1175 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1176 initializeImage(m_bindings[texNdx], texNdx, m_textures[texNdx], m_textureColors[texNdx]); in init()
1184 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in deinit() local
1186 if (m_textures[texNdx]) in deinit()
1188 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[texNdx]); in deinit()
Des31fFboTestUtil.cpp188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
191 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
192 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
Des31fTextureMultisampleTests.cpp1611 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local
1614 if (textureSamples[texNdx] != rboSamples[rboNdx]) in init()
1616 m_numSamples0 = textureSamples[texNdx]; in init()
1636 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local
1639 if (textureSamples[texNdx] == rboSamples[rboNdx]) in init()
1641 m_numSamples0 = textureSamples[texNdx]; in init()
Des31fOpaqueTypeIndexingTests.cpp547 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
549 …xAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(… in iterate()
570 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
577 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
592 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()
/external/deqp/modules/glshared/
DglsLongStressCase.cpp1153 for (int texNdx = 0; texNdx < (int)prevProgCtxTextures.size(); texNdx++) in init() local
1155 if (prevProgCtxTextures[texNdx]->getFormat() == format) in init()
1157 dummyTex = prevProgCtxTextures[texNdx]; in init()
1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local
1303 const string texName = textureNamePrefix + toString(texNdx); in iterate()
1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()
1317 …texture.setData(programResources.dummyTextures[texNdx]->getAccess(), spec.width, spec.height, spec… in iterate()
1319 …texture.setSubData(programResources.dummyTextures[texNdx]->getAccess(), 0, 0, spec.width, spec.hei… in iterate()
1516 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local
1518 const string texName = textureNamePrefix + toString(texNdx); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4429 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i; in drawWithReference() local
4439 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4440 …tex = (m_textureUnits[texNdx].tex1DBinding) ? (m_textureUnits[texNdx].tex1DBinding) : (&m_textureU… in drawWithReference()
4458 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4459 …tex = (m_textureUnits[texNdx].tex2DBinding) ? (m_textureUnits[texNdx].tex2DBinding) : (&m_textureU… in drawWithReference()
4477 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4478 …tex = (m_textureUnits[texNdx].texCubeBinding) ? (m_textureUnits[texNdx].texCubeBinding) : (&m_text… in drawWithReference()
4496 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4497 …tex = (m_textureUnits[texNdx].tex2DArrayBinding) ? (m_textureUnits[texNdx].tex2DArrayBinding) : (&… in drawWithReference()
4515 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
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/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp435 for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++) in init() local
442 …tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::C… in init()