Searched refs:tex_ (Results 1 – 5 of 5) sorted by relevance
/external/chromium_org/gpu/command_buffer/tests/ |
D | gl_texture_storage_unittest.cc | 24 glGenTextures(1, &tex_); in SetUp() 25 glBindTexture(GL_TEXTURE_2D, tex_); in SetUp() 32 tex_, in SetUp() 45 GLuint tex_; member in gpu::TextureStorageTest 129 glDeleteTextures(1, &tex_); in TEST_F()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 188 …FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::V… in FilterCase() 189 : texture (tex_) in FilterCase() 439 …FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tc… in FilterCase() 440 : texture (tex_) in FilterCase() 732 …FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Ve… in FilterCase() 733 : texture (tex_) in FilterCase()
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D | es3fTextureFilteringTests.cpp | 103 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) in FilterCase() 104 : texture (tex_) in FilterCase() 380 …FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) in FilterCase() 381 : texture (tex_) in FilterCase() 691 …FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, cons… in FilterCase() 692 : texture (tex_) in FilterCase() 956 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) in FilterCase() 957 : texture (tex_) in FilterCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 101 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) in FilterCase() 102 : texture (tex_) in FilterCase() 364 …FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) in FilterCase() 365 : texture (tex_) in FilterCase()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 147 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase() 148 : texture (tex_) in FilterCase()
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