Searched refs:textureLevelDepth (Results 1 – 2 of 2) sorted by relevance
319 GLint textureLevelDepth = 0; in ValidateES3TexImageParameters() local338 textureLevelDepth = 1; in ValidateES3TexImageParameters()370 textureLevelDepth = 1; in ValidateES3TexImageParameters()393 textureLevelDepth = texture3d->getDepth(level); in ValidateES3TexImageParameters()416 textureLevelDepth = texture2darray->getLayers(level); in ValidateES3TexImageParameters()516 zoffset + depth > textureLevelDepth) in ValidateES3TexImageParameters()
1263 GLint textureLevelDepth = 0; in ValidateCopyTexImageParametersBase() local1276 textureLevelDepth = 1; in ValidateCopyTexImageParametersBase()1296 textureLevelDepth = 1; in ValidateCopyTexImageParametersBase()1311 textureLevelDepth = texture2dArray->getLayers(level); in ValidateCopyTexImageParametersBase()1326 textureLevelDepth = texture3d->getDepth(level); in ValidateCopyTexImageParametersBase()1372 zoffset >= textureLevelDepth) in ValidateCopyTexImageParametersBase()