Searched refs:textureVector (Results 1 – 1 of 1) sorted by relevance
145 TextureBindingVector &textureVector = bindingVec->second; in reset() local146 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++) in reset()148 textureVector[textureIdx].set(NULL); in reset()643 TextureBindingVector &textureVector = bindingVec->second; in detachTexture() local644 for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++) in detachTexture()646 BindingPointer<Texture> &binding = textureVector[textureIdx]; in detachTexture()