Searched refs:theta_squared (Results 1 – 1 of 1) sorted by relevance
227 const T theta_squared = a0 * a0 + a1 * a1 + a2 * a2; in AngleAxisToQuaternion() local230 if (theta_squared > T(0.0)) { in AngleAxisToQuaternion()231 const T theta = sqrt(theta_squared); in AngleAxisToQuaternion()