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/external/pdfium/core/src/fpdfapi/fpdf_render/
Dfpdf_render_pattern.cpp434 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; in _DrawLatticeGouraudShading() local
435 if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) { in _DrawLatticeGouraudShading()
442 triangle[1] = this_row[i - 1]; in _DrawLatticeGouraudShading()
445 triangle[2] = this_row[i]; in _DrawLatticeGouraudShading()