Searched refs:transformFeedback (Results 1 – 7 of 7) sorted by relevance
97 void deleteTransformFeedback(GLuint transformFeedback);135 void bindTransformFeedback(GLuint transformFeedback);249 void detachTransformFeedback(GLuint transformFeedback);
276 …TransformFeedback *transformFeedback = new TransformFeedback(mRenderer->createTransformFeedback(),… in createTransformFeedback() local277 transformFeedback->addRef(); in createTransformFeedback()278 mTransformFeedbackMap[handle] = transformFeedback; in createTransformFeedback()384 void Context::deleteTransformFeedback(GLuint transformFeedback) in deleteTransformFeedback() argument386 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback); in deleteTransformFeedback()389 detachTransformFeedback(transformFeedback); in deleteTransformFeedback()390 mTransformFeedbackAllocator.release(transformFeedback); in deleteTransformFeedback()671 void Context::bindTransformFeedback(GLuint transformFeedback) in bindTransformFeedback() argument673 mState.setTransformFeedbackBinding(getTransformFeedback(transformFeedback)); in bindTransformFeedback()1934 void Context::detachTransformFeedback(GLuint transformFeedback) in detachTransformFeedback() argument[all …]
174 void setTransformFeedbackBinding(TransformFeedback *transformFeedback);176 void detachTransformFeedback(GLuint transformFeedback);
866 void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback) in setTransformFeedbackBinding() argument868 mTransformFeedback.set(transformFeedback); in setTransformFeedbackBinding()876 void State::detachTransformFeedback(GLuint transformFeedback) in detachTransformFeedback() argument878 if (mTransformFeedback.id() == transformFeedback) in detachTransformFeedback()
5944 … gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in glBeginTransformFeedback() local5945 ASSERT(transformFeedback != NULL); in glBeginTransformFeedback()5947 if (transformFeedback->isStarted()) in glBeginTransformFeedback()5953 if (transformFeedback->isPaused()) in glBeginTransformFeedback()5955 transformFeedback->resume(); in glBeginTransformFeedback()5959 transformFeedback->start(primitiveMode); in glBeginTransformFeedback()5977 … gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in glEndTransformFeedback() local5978 ASSERT(transformFeedback != NULL); in glEndTransformFeedback()5980 if (!transformFeedback->isStarted()) in glEndTransformFeedback()5986 transformFeedback->stop(); in glEndTransformFeedback()[all …]
471 …de::UniquePtr<glu::TransformFeedback> transformFeedback (useTFObject ? new glu::TransformFeedback(… in execute() local504 gl.bindTransformFeedback(GL_TRANSFORM_FEEDBACK, **transformFeedback); in execute()
3694 …const TFHandler transformFeedback (m_context.getRenderContext(), 2*maxNumPrimitives*numVertices… in iterate() local3724 …const TFHandler::Result tfResult = transformFeedback.renderAndGetPrimitives(programGL, primitiveT… in iterate()