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Searched refs:uniformNdx (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp87 for (int uniformNdx = 0; uniformNdx < numUnifiedUniforms; uniformNdx++) in generateProgramDeclaration() local
89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration()
159 for (int uniformNdx = 0; uniformNdx < m_numUnifiedUniforms; uniformNdx++) in refreshUniforms() local
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms()
163 const sglr::UniformSlot& uniformSlot = m_uniforms[uniformNdx]; in refreshUniforms()
DglsUniformBlockCase.cpp613 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout() local
614 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeStd140Layout()
1009 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local
1010 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
1236 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local
1238 UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in getGLUniformLayout()
1239 std::vector<char> nameBuf (nameLengths[uniformNdx]); in getGLUniformLayout()
1244 …gl.getActiveUniform(program, (deUint32)uniformNdx, (glw::GLsizei)nameBuf.size(), &nameLen, &size, … in getGLUniformLayout()
1249 if (nameLen+1 != nameLengths[uniformNdx] || in getGLUniformLayout()
1250 size != sizes[uniformNdx] || in getGLUniformLayout()
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/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp281 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in genShaderSources() local
283 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in genShaderSources()
293 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources()
385 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in verifyLocations() local
387 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in verifyLocations()
393 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations()
556 for (unsigned int uniformNdx = 0; uniformNdx < uniformList.size(); uniformNdx++) in render() local
558 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in render()
564 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4427 …for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniform… in drawWithReference() local
4429 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i; in drawWithReference()
4431 switch (m_currentProgram->m_program->m_uniforms[uniformNdx].type) in drawWithReference()
4445 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference()
4448 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()
4464 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = tex; in drawWithReference()
4467 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = &m_emptyTex2D; in drawWithReference()
4483 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex; in drawWithReference()
4486 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube; in drawWithReference()
4502 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex; in drawWithReference()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
1753 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs()
1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs()
1758 switch (progCtx.uniforms[uniformNdx].type) in setShaderInputs()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
1773 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs()
1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs()
1778 switch (progCtx.uniforms[uniformNdx].type) in setShaderInputs()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1266 for (int uniformNdx = 0; uniformNdx < DE_LENGTH_OF_ARRAY(uniformNames); ++uniformNdx) in test() local
1268 if (uniformName == uniformNames[uniformNdx]) in test()