/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinition.cpp | 57 static bool containsMatchingSubtype (const glu::VarType& varType, bool (*predicate)(glu::DataType)) in containsMatchingSubtype() argument 59 if (varType.isBasicType() && predicate(varType.getBasicType())) in containsMatchingSubtype() 62 if (varType.isArrayType()) in containsMatchingSubtype() 63 return containsMatchingSubtype(varType.getElementType(), predicate); in containsMatchingSubtype() 65 if (varType.isStructType()) in containsMatchingSubtype() 66 for (int memberNdx = 0; memberNdx < varType.getStructPtr()->getNumMembers(); ++memberNdx) in containsMatchingSubtype() 67 if (containsMatchingSubtype(varType.getStructPtr()->getMember(memberNdx).getType(), predicate)) in containsMatchingSubtype() 76 if (containsMatchingSubtype(decls[varNdx].varType, predicate)) in containsMatchingSubtype() 113 static bool isIllegalVertexInput (const glu::VarType& varType) in isIllegalVertexInput() argument 116 if (!varType.isBasicType()) in isIllegalVertexInput() [all …]
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D | es31fProgramInterfaceDefinitionUtil.cpp | 200 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType); in writeStructureDefinitions() 204 …dStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[ndx].varType); in writeStructureDefinitions() 247 …eam& buf, const std::string& accumulatorName, const std::string& name, const glu::VarType& varType) in writeVariableReadAccumulateExpression() argument 249 if (varType.isBasicType()) in writeVariableReadAccumulateExpression() 253 if (glu::isDataTypeScalar(varType.getBasicType())) in writeVariableReadAccumulateExpression() 255 else if (glu::isDataTypeVector(varType.getBasicType())) in writeVariableReadAccumulateExpression() 257 else if (glu::isDataTypeMatrix(varType.getBasicType())) in writeVariableReadAccumulateExpression() 259 else if (glu::isDataTypeSamplerMultisample(varType.getBasicType())) in writeVariableReadAccumulateExpression() 261 else if (glu::isDataTypeSampler(varType.getBasicType())) in writeVariableReadAccumulateExpression() 263 else if (glu::isDataTypeImage(varType.getBasicType())) in writeVariableReadAccumulateExpression() [all …]
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D | es31fShaderIntegerFunctionTests.cpp | 224 sizes[ndx] = symbols[ndx].varType.getScalarSize(); in getScalarSizes() 232 totalSize += sym->varType.getScalarSize(); in computeTotalScalarSize() 244 const int scalarSize = var.varType.getScalarSize(); in getInputOutputPointers() 298 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 304 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) in iterate() 371 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() 372 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() 425 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in compare() 426 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() 467 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() [all …]
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D | es31fShaderCommonFunctionTests.cpp | 253 sizes[ndx] = symbols[ndx].varType.getScalarSize(); in getScalarSizes() 261 totalSize += sym->varType.getScalarSize(); in computeTotalScalarSize() 273 const int scalarSize = var.varType.getScalarSize(); in getInputOutputPointers() 393 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 399 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) in iterate() 477 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() 478 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() 489 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in compare() 490 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() 559 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() [all …]
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D | es31fComputeShaderBuiltinVarTests.cpp | 78 … ComputeBuiltinVarCase (Context& context, const char* name, const char* varName, DataType varType); 112 …::ComputeBuiltinVarCase (Context& context, const char* name, const char* varName, DataType varType) in ComputeBuiltinVarCase() argument 115 , m_varType (varType) in ComputeBuiltinVarCase() 136 static string genBuiltinVarSource (const string& varName, DataType varType, const UVec3& localSize) in genBuiltinVarSource() argument 145 << " " << glu::getDataTypeName(varType) << " result[];\n" in genBuiltinVarSource()
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D | es31fProgramUniformTests.cpp | 917 const glu::VarType& varType, 1000 …ctor<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* cons… in generateBasicUniforms() argument 1002 if (varType.isBasicType()) in generateBasicUniforms() 1005 const glu::DataType type = varType.getBasicType(); in generateBasicUniforms() 1007 : generateRandomVarValue(varType.getBasicType(), rnd); in generateBasicUniforms() 1009 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); in generateBasicUniforms() 1010 …basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); in generateBasicUniforms() 1012 else if (varType.isArrayType()) in generateBasicUniforms() 1014 const int size = varType.getArraySize(); in generateBasicUniforms() 1018 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) in generateBasicUniforms() [all …]
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D | es31fSeparateShaderTests.cpp | 203 const DataType basicType = input.varType.getBasicType(); in printInputColor() 348 const VarType varType (type, PRECISION_HIGHP); in genVaryingInterface() local 357 VariableDeclaration(varType, vtxName, STORAGE_OUT, getGluInterpolation(vtxCompatInterp), loc)); in genVaryingInterface() 359 VariableDeclaration(varType, frgName, STORAGE_IN, getGluInterpolation(frgInterp), loc)); in genVaryingInterface() 398 const VarType varType (TYPE_FLOAT, PRECISION_HIGHP); in printFloatDeclaration() local 401 oss << VariableDeclaration(varType, varName, STORAGE_UNIFORM) << ";\n"; in printFloatDeclaration() 403 oss << VariableDeclaration(varType, varName, STORAGE_CONST) in printFloatDeclaration() 481 const DataType type = it->varType.getBasicType(); in genVtxShaderSrc()
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D | es31fProgramInterfaceQueryTestCase.cpp | 800 currentLocation += getVariableLocationLength(block->variables[memberNdx].varType); in getIOBlockVariableLocation() 1245 if (!path[1].getDeclaration()->varType.isArrayType()) in validateSingleVariable() 1250 else if (path[1].getDeclaration()->varType.getElementType().isBasicType()) in validateSingleVariable() 1255 else if (path[1].getDeclaration()->varType.getArraySize() == glu::VarType::UNSIZED_ARRAY) in validateSingleVariable() 1262 expected = path[1].getDeclaration()->varType.getArraySize(); in validateSingleVariable() 1292 if (!path[1].getDeclaration()->varType.isArrayType()) in validateSingleVariable() 1302 else if (path[1].getDeclaration()->varType.getElementType().isBasicType()) in validateSingleVariable() 1314 const int minimumStride = getVarTypeSize(path[1].getDeclaration()->varType.getElementType()); in validateSingleVariable() 1495 glu::DataType varType = glu::TYPE_INVALID; in validateBuiltinVariable() local 1498 varType = glu::TYPE_FLOAT_VEC4; in validateBuiltinVariable() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 138 …, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc e… 151 …, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc e… in ShaderIndexingCase() argument 154 m_varType = varType; in ShaderIndexingCase() 221 …ontext& context, const char* caseName, const char* description, DataType varType, IndexAccessType … in createVaryingArrayCase() argument 314 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType))); in createVaryingArrayCase() 318 if (varType == TYPE_FLOAT) in createVaryingArrayCase() 320 else if (varType == TYPE_FLOAT_VEC2) in createVaryingArrayCase() 322 else if (varType == TYPE_FLOAT_VEC3) in createVaryingArrayCase() 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() 333 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() [all …]
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D | es3fShaderCommonFunctionTests.cpp | 226 sizes[ndx] = symbols[ndx].varType.getScalarSize(); in getScalarSizes() 234 totalSize += sym->varType.getScalarSize(); in computeTotalScalarSize() 246 const int scalarSize = var.varType.getScalarSize(); in getInputOutputPointers() 366 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 372 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) in iterate() 446 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() 447 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() 458 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in compare() 459 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() 528 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() [all …]
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D | es3fUniformApiTests.cpp | 1061 const glu::VarType& varType, 1182 …ctor<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* cons… in generateBasicUniforms() argument 1184 if (varType.isBasicType()) in generateBasicUniforms() 1187 const glu::DataType type = varType.getBasicType(); in generateBasicUniforms() 1190 : generateRandomVarValue(varType.getBasicType(), rnd); in generateBasicUniforms() 1192 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); in generateBasicUniforms() 1193 …basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); in generateBasicUniforms() 1195 else if (varType.isArrayType()) in generateBasicUniforms() 1197 const int size = varType.getArraySize(); in generateBasicUniforms() 1201 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) in generateBasicUniforms() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 145 …, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc e… 161 …, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc e… in ShaderIndexingCase() argument 165 m_varType = varType; in ShaderIndexingCase() 251 …ontext& context, const char* caseName, const char* description, DataType varType, IndexAccessType … in createVaryingArrayCase() argument 341 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType))); in createVaryingArrayCase() 345 if (varType == TYPE_FLOAT) in createVaryingArrayCase() 347 else if (varType == TYPE_FLOAT_VEC2) in createVaryingArrayCase() 349 else if (varType == TYPE_FLOAT_VEC3) in createVaryingArrayCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() 371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase() [all …]
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D | es2fUniformApiTests.cpp | 892 const glu::VarType& varType, 1011 …ctor<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* cons… in generateBasicUniforms() argument 1013 if (varType.isBasicType()) in generateBasicUniforms() 1016 const glu::DataType type = varType.getBasicType(); in generateBasicUniforms() 1019 : generateRandomVarValue(varType.getBasicType(), rnd); in generateBasicUniforms() 1021 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); in generateBasicUniforms() 1022 …basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); in generateBasicUniforms() 1024 else if (varType.isArrayType()) in generateBasicUniforms() 1026 const int size = varType.getArraySize(); in generateBasicUniforms() 1030 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) in generateBasicUniforms() [all …]
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 91 src << in << " " << glu::declare(input->varType, input->name) << ";\n"; in generateVertexShader() 95 DE_ASSERT(output->varType.isBasicType()); in generateVertexShader() 97 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) in generateVertexShader() 99 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateVertexShader() 106 src << "flat " << out << " " << glu::declare(output->varType, output->name) << ";\n"; in generateVertexShader() 118 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) in generateVertexShader() 119 src << "\t" << glu::declare(output->varType, output->name) << ";\n"; in generateVertexShader() 134 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) in generateVertexShader() 136 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateVertexShader() 166 src << "flat in " << glu::declare(input->varType, "geom_" + input->name) << "[];\n"; in generateGeometryShader() [all …]
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D | glsRandomShaderProgram.cpp | 34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType) in mapToGenericVecType() argument 36 if (varType.isFloatOrVec()) in mapToGenericVecType() 38 else if (varType.isIntOrVec()) in mapToGenericVecType() 47 static glu::DataType mapToBasicType (const rsg::VariableType& varType) in mapToBasicType() argument 49 if (varType.isFloatOrVec() || varType.isIntOrVec() || varType.isBoolOrVec()) in mapToBasicType() 51 const glu::DataType scalarType = varType.isFloatOrVec() ? glu::TYPE_FLOAT : in mapToBasicType() 52 varType.isIntOrVec() ? glu::TYPE_INT : in mapToBasicType() 53 varType.isBoolOrVec() ? glu::TYPE_BOOL : glu::TYPE_LAST; in mapToBasicType() 54 const int numComps = varType.getNumElements(); in mapToBasicType() 59 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_2D) in mapToBasicType() [all …]
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D | glsShaderExecUtil.hpp | 51 glu::VarType varType; //!< Symbol type. member 54 Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {} in Symbol()
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/external/javassist/src/main/javassist/compiler/ast/ |
D | Declarator.java | 25 protected int varType; field in Declarator 32 varType = type; in Declarator() 40 varType = CLASS; in Declarator() 51 varType = type; in Declarator() 60 Declarator d = new Declarator(this.varType, this.arrayDim + dim); in make() 70 public int getType() { return varType; } in getType()
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/external/lzma/CPP/7zip/Archive/ |
D | IArchive.h | 132 STDMETHOD(GetPropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x; \ 134 STDMETHOD(GetArchivePropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x; 190 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \ 193 *propID = srcItem.propid; *varType = srcItem.vt; *name = 0; return S_OK; } \ 196 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \ 199 *propID = srcItem.propid; *varType = srcItem.vt; \
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/external/deqp/framework/opengl/ |
D | gluVarType.hpp | 264 VarType varType; member 310 …DeclareVariable (const VarType& varType_, const std::string& name_, int indentLevel_) : varType(va… in DeclareVariable() 312 VarType varType; member 327 …e declare (const VarType& varType, const std::string& name, int indentLevel = 0) { return decl:… in declare() argument
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D | gluVarType.cpp | 262 , varType (varType_) in VariableDeclaration() 273 varType == other.varType && in operator ==() 341 str << declare(decl.varType, decl.name); in operator <<() 358 const VarType& type = decl.varType; in operator <<()
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/external/chromium_org/third_party/angle/samples/translator/ |
D | translator.cpp | 31 static void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType); 284 void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType) in PrintActiveVariables() argument 287 switch (varType) { in PrintActiveVariables() 305 ShGetInfo(compiler, varType, &activeVars); in PrintActiveVariables() 307 switch (varType) { in PrintActiveVariables()
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
D | ShaderLang.cpp | 72 const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index) in GetVariable() argument 74 switch (varType) in GetVariable() 399 ShShaderInfo varType, in ShGetVariableInfo() argument 411 ASSERT((varType == SH_ACTIVE_ATTRIBUTES) || in ShGetVariableInfo() 412 (varType == SH_ACTIVE_UNIFORMS) || in ShGetVariableInfo() 413 (varType == SH_VARYINGS)); in ShGetVariableInfo() 420 const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index); in ShGetVariableInfo()
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/external/lzma/CPP/7zip/Archive/7z/ |
D | 7zProperties.cpp | 150 STDMETHODIMP CHandler::GetPropertyInfo(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) in GetPropertyInfo() argument 159 *varType = srcItem.vt; in GetPropertyInfo()
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/external/lzma/CPP/7zip/Archive/Common/ |
D | HandlerOut.cpp | 133 static bool ConvertProperty(PROPVARIANT srcProp, VARTYPE varType, NCOM::CPropVariant &destProp) in ConvertProperty() argument 135 if (varType == srcProp.vt) in ConvertProperty() 140 if (varType == VT_UI1) in ConvertProperty() 151 else if (varType == VT_BOOL) in ConvertProperty()
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/external/javassist/src/main/javassist/compiler/ |
D | CodeGen.java | 780 int varType = d.getType(); in atVariableAssign() local 790 atArrayVariableAssign((ArrayInit)right, varType, varArray, varClass); in atVariableAssign() local 792 atAssignCore(expr, op, right, varType, varArray, varClass); in atVariableAssign() 795 if (is2word(varType, varArray)) in atVariableAssign() 802 else if (varType == DOUBLE) in atVariableAssign() 804 else if (varType == FLOAT) in atVariableAssign() 806 else if (varType == LONG) in atVariableAssign() 808 else if (isRefType(varType)) in atVariableAssign() 813 exprType = varType; in atVariableAssign() 819 int varType, int varArray, String varClass) throws CompileError; in atArrayVariableAssign() argument
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