Searched refs:vbo_indices_ (Results 1 – 3 of 3) sorted by relevance
301 GLuint vbo_indices_; member in SpinningCube::GLState316 vbo_indices_ = 0; in OnGLContextLost()335 if (state_->vbo_indices_) in ~SpinningCube()336 glDeleteBuffers(1, &state_->vbo_indices_); in ~SpinningCube()377 &state_->vbo_indices_); in Init()439 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_); in Draw()
317 GLuint vbo_indices_; member in SpinningCube::GLState332 vbo_indices_ = 0; in OnGLContextLost()351 if (state_->vbo_indices_) in ~SpinningCube()352 glDeleteBuffers(1, &state_->vbo_indices_); in ~SpinningCube()387 &state_->vbo_vertices_, &state_->vbo_indices_); in Init()436 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_); in Draw()
318 GLuint vbo_indices_; member in examples::SpinningCube::GLState334 vbo_indices_ = 0; in OnGLContextLost()355 if (state_->vbo_indices_) in ~SpinningCube()356 glDeleteBuffers(1, &state_->vbo_indices_); in ~SpinningCube()390 &state_->vbo_vertices_, &state_->vbo_indices_); in Init()437 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_); in Draw()