Searched refs:vecNdx (Results 1 – 7 of 7) sorted by relevance
38 for (int vecNdx = 0; vecNdx < DE_LENGTH_OF_ARRAY(data)/4; vecNdx++) in getRandomValue() local42 data[vecNdx*4+compNdx] = ((const deUint8*)&rval)[compNdx]; in getRandomValue()
323 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragmentShader() local325 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragmentShader()326 decl.layout.location = location + vecNdx; in generateFragmentShader()361 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragmentShader() local363 …src << "\to_" << output->name << "_" << vecNdx << " = floatBitsToUint(" << output->name << "[" << … in generateFragmentShader()365 …src << "\to_" << output->name << "_" << vecNdx << " = " << output->name << "[" << vecNdx << "];\n"; in generateFragmentShader()1006 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local1008 const int srcOffset = sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyToBuffer()1009 … dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyToBuffer()1033 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local[all …]
640 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
569 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in iterate() local574 DE_ASSERT(output.location+vecNdx < (int)attachments.size()); in iterate()575 attachments[output.location+vecNdx].numWrittenChannels = numScalars; in iterate()576 attachments[output.location+vecNdx].outPrecision = output.precision; in iterate()585 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()589 …:TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(attachments[output.location+vecNdx].format); in iterate()620 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()623 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()659 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()662 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()[all …]
247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16()251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
756 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local758 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()