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Searched refs:vecNdx (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/common/
DtcuRandomValueIterator.hpp38 for (int vecNdx = 0; vecNdx < DE_LENGTH_OF_ARRAY(data)/4; vecNdx++) in getRandomValue() local
42 data[vecNdx*4+compNdx] = ((const deUint8*)&rval)[compNdx]; in getRandomValue()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp323 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragmentShader() local
325 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragmentShader()
326 decl.layout.location = location + vecNdx; in generateFragmentShader()
361 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragmentShader() local
363 …src << "\to_" << output->name << "_" << vecNdx << " = floatBitsToUint(" << output->name << "[" << in generateFragmentShader()
365 …src << "\to_" << output->name << "_" << vecNdx << " = " << output->name << "[" << vecNdx << "];\n"; in generateFragmentShader()
1006 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local
1008 const int srcOffset = sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyToBuffer()
1009 … dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyToBuffer()
1033 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local
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DglsUniformBlockCase.cpp640 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp569 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in iterate() local
574 DE_ASSERT(output.location+vecNdx < (int)attachments.size()); in iterate()
575 attachments[output.location+vecNdx].numWrittenChannels = numScalars; in iterate()
576 attachments[output.location+vecNdx].outPrecision = output.precision; in iterate()
585 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
589 …:TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(attachments[output.location+vecNdx].format); in iterate()
620 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
623 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
659 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate()
662 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local
249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16()
251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local
249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16()
251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp756 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
758 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()