Searched refs:vec_splat_u32 (Results 1 – 9 of 9) sorted by relevance
263 vector unsigned int v8 = vec_splat_u32(8); in Blit_RGB565_32Altivec()408 vector unsigned int v8 = vec_splat_u32(8); in Blit_RGB555_32Altivec()665 vector unsigned int vzero = vec_splat_u32(0); in ConvertAltivec32to32_noprefetch()743 vector unsigned int vzero = vec_splat_u32(0); in ConvertAltivec32to32_prefetch()
694 #define VEC_U32_24() (vec_add(vec_splat_u32(12), vec_splat_u32(12)))787 vector unsigned int v8_32 = vec_splat_u32(8); in Blit32to565PixelAlphaAltivec()
317 Function vec_splat_u32 [type unsig. int] ===> OK
4834 UIaux1.v = vec_splat_u32( 15 ); in part3()
789 return vec_splat_u32(0);802 return vec_splat_u32(0);818 return vec_splat_u32(0);832 return vec_splat_u32(0);
493 vector unsigned int v = vec_splat_u32 (1);
12822 vector unsigned int v = vec_splat_u32 (1);
3833 res_vui = vec_splat_u32(0x09); // TODO: add check in test6()
6326 vec_splat_u32(signed char __a) in vec_splat_u32() function