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Searched refs:vertexArray (Results 1 – 25 of 25) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/debug/
DGrDebugGL.cpp114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray() argument
115 if (vertexArray) { in setVertexArray()
116 SkASSERT(!vertexArray->getDeleted()); in setVertexArray()
118 SkRefCnt_SafeAssign(fVertexArray, vertexArray); in setVertexArray()
DGrDebugGL.h68 void setVertexArray(GrVertexArrayObj* vertexArray);
/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp113 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray() argument
114 if (NULL != vertexArray) { in setVertexArray()
115 SkASSERT(!vertexArray->getDeleted()); in setVertexArray()
117 SkRefCnt_SafeAssign(fVertexArray, vertexArray); in setVertexArray()
DGrDebugGL.h68 void setVertexArray(GrVertexArrayObj* vertexArray);
/external/deqp/framework/opengl/
DgluDrawUtil.cpp389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor() argument
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION); in getUserPointerDescriptor()
393 return VertexAttributeDescriptor(vertexArray.binding.location, in getUserPointerDescriptor()
394 vertexArray.pointer.componentType, in getUserPointerDescriptor()
395 vertexArray.pointer.convert, in getUserPointerDescriptor()
396 vertexArray.pointer.numComponents, in getUserPointerDescriptor()
397 vertexArray.pointer.numElements, in getUserPointerDescriptor()
398 vertexArray.pointer.stride, in getUserPointerDescriptor()
399 vertexArray.pointer.data); in getUserPointerDescriptor()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp121 GLuint vertexArray = 0; in checkFramebufferSize() local
125 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize()
126 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
163 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize()
221 GLuint vertexArray = 0; in checkFramebufferRenderable() local
225 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
226 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
243 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp263 …VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTR… in createVertexArray() local
264 mVertexArrayMap[handle] = vertexArray; in createVertexArray()
360 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray() argument
362 auto vertexArrayObject = mVertexArrayMap.find(vertexArray); in deleteVertexArray()
366 detachVertexArray(vertexArray); in deleteVertexArray()
468 auto vertexArray = mVertexArrayMap.find(handle); in getVertexArray() local
470 if (vertexArray == mVertexArrayMap.end()) in getVertexArray()
476 return vertexArray->second; in getVertexArray()
551 void Context::bindVertexArray(GLuint vertexArray) in bindVertexArray() argument
553 if (!getVertexArray(vertexArray)) in bindVertexArray()
[all …]
DContext.h114 void deleteVertexArray(GLuint vertexArray);
122 void bindVertexArray(GLuint vertexArray);
248 void detachVertexArray(GLuint vertexArray);
DState.h162 void setVertexArrayBinding(VertexArray *vertexArray);
165 bool removeVertexArrayBinding(GLuint vertexArray);
DState.cpp811 void State::setVertexArrayBinding(VertexArray *vertexArray) in setVertexArrayBinding() argument
813 mVertexArray = vertexArray; in setVertexArrayBinding()
828 bool State::removeVertexArrayBinding(GLuint vertexArray) in removeVertexArrayBinding() argument
830 if (mVertexArray->id() == vertexArray) in removeVertexArrayBinding()
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; in requireVertexArrays() local
473 gl.genVertexArrays(1, &vertexArray); in requireVertexArrays()
475 m_vertexArrays.push_back(vertexArray); in requireVertexArrays()
/external/skia/src/gpu/
DGrDrawTarget.h231 void setVertexSourceToArray(const void* vertexArray, int vertexCount);
888 virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) = 0;
DGrGpu.cpp529 void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray() argument
537 vertexArray, in onSetVertexSourceToArray()
DGrInOrderDrawBuffer.h169 virtual void onSetVertexSourceToArray(const void* vertexArray,
DGrGpu.h412 virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
DGrInOrderDrawBuffer.cpp847 void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray, in onSetVertexSourceToArray() argument
857 vertexArray, in onSetVertexSourceToArray()
DGrDrawTarget.cpp275 void GrDrawTarget::setVertexSourceToArray(const void* vertexArray, in setVertexSourceToArray() argument
282 this->onSetVertexSourceToArray(vertexArray, vertexCount); in setVertexSourceToArray()
/external/chromium_org/third_party/skia/src/gpu/
DGrDrawTarget.h211 void setVertexSourceToArray(const void* vertexArray, int vertexCount);
870 virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) = 0;
DGrGpu.cpp476 void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray() argument
484 vertexArray, in onSetVertexSourceToArray()
DGrGpu.h403 virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
DGrInOrderDrawBuffer.h219 virtual void onSetVertexSourceToArray(const void* vertexArray,
DGrInOrderDrawBuffer.cpp764 void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { in onSetVertexSourceToArray() argument
772 vertexArray, in onSetVertexSourceToArray()
DGrDrawTarget.cpp276 void GrDrawTarget::setVertexSourceToArray(const void* vertexArray, in setVertexSourceToArray() argument
283 this->onSetVertexSourceToArray(vertexArray, vertexCount); in setVertexSourceToArray()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3614 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local
3616 if (vertexArray) in deleteVertexArrays()
3617 deleteVertexArray(vertexArray); in deleteVertexArrays()
3979 void ReferenceContext::deleteVertexArray (rc::VertexArray* vertexArray) in deleteVertexArray() argument
3981 if (m_vertexArrayBinding == vertexArray) in deleteVertexArray()
3984 if (vertexArray->m_elementArrayBufferBinding) in deleteVertexArray()
3985 m_buffers.releaseReference(vertexArray->m_elementArrayBufferBinding); in deleteVertexArray()
3987 for (size_t ndx = 0; ndx < vertexArray->m_arrays.size(); ++ndx) in deleteVertexArray()
3988 if (vertexArray->m_arrays[ndx].bufferBinding) in deleteVertexArray()
3989 m_buffers.releaseReference(vertexArray->m_arrays[ndx].bufferBinding); in deleteVertexArray()
[all …]
DsglrReferenceContext.hpp774 void deleteVertexArray (rc::VertexArray* vertexArray);