/external/deqp/framework/referencerenderer/ |
D | rrVertexAttrib.hpp | 131 …ib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx); 132 …b (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx); 133 …b (tcu::UVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx); 137 …eadVertexAttribFloat (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribFloat() argument 140 readVertexAttrib(v, vertexAttrib, instanceNdx, vertexNdx); in readVertexAttribFloat() 144 … readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribInt() argument 147 readVertexAttrib(v, vertexAttrib, instanceNdx, vertexNdx); in readVertexAttribInt() 151 …readVertexAttribUint (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttribUint() argument 154 readVertexAttrib(v, vertexAttrib, instanceNdx, vertexNdx); in readVertexAttribUint()
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D | rrVertexAttrib.cpp | 488 …trib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib() argument 494 … = (vertexAttrib.instanceDivisor != 0) ? (instanceNdx / vertexAttrib.instanceDivisor) : vertexNdx; in readVertexAttrib() 508 …rib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib() argument 514 … = (vertexAttrib.instanceDivisor != 0) ? (instanceNdx / vertexAttrib.instanceDivisor) : vertexNdx; in readVertexAttrib() 528 …rib (tcu::UVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) in readVertexAttrib() argument 534 … = (vertexAttrib.instanceDivisor != 0) ? (instanceNdx / vertexAttrib.instanceDivisor) : vertexNdx; in readVertexAttrib()
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D | rrVertexPacket.hpp | 57 int vertexNdx; //!< Vertex index. member
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 117 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 202 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 203 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 366 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 367 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 517 …tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).x… in shadeVertices() 520 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 627 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 628 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 735 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() [all …]
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D | es3fPolygonOffsetTests.cpp | 236 …osition = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 239 …LOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset() local 532 triangle[vertexNdx] = genRandomVec4(rnd); in testPolygonOffset()
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D | es3fDepthTests.cpp | 94 …::readVertexAttribFloat(inputs[0], packets[packetNdx]->instanceNdx, packets[packetNdx]->vertexNdx); in shadeVertices()
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D | es3fDrawTests.cpp | 619 …nstanceNdx, packets[ndx]->vertexNdx) + rr::readVertexAttribFloat(inputs[1], packets[ndx]->instance… in shadeVertices() 620 …puts[0] = rr::readVertexAttribFloat(inputs[2], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
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D | es3fShaderBuiltinVarTests.cpp | 913 …osition = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 916 …LOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es3fStencilTests.cpp | 97 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es3fTextureUnitTests.cpp | 614 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 615 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 209 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 210 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 371 …u::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy(); in shadeVertices() 374 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es31fGeometryShaderTests.cpp | 215 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 217 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 322 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 324 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 449 …4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 451 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices() 705 for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) in genProgramDeclaration() local 711 …"\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0… in genProgramDeclaration() 723 geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n"; in genProgramDeclaration() 727 …geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx <<… in genProgramDeclaration() [all …]
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D | es31fSeparateShaderTests.cpp | 463 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(s_quadrants); ++vertexNdx) in genVtxShaderSrc() local 469 printFloat(oss, s_quadrants[vertexNdx][componentNdx] * rnd.getInt(4,16) / 16.0); in genVtxShaderSrc() 473 oss << ")" << (vertexNdx < 2 ? "," : "") << "\n"; in genVtxShaderSrc()
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 233 …osition = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 236 …LOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset() local 529 triangle[vertexNdx] = genRandomVec4(rnd); in testPolygonOffset()
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D | es2fTextureSpecificationTests.cpp | 143 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 144 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 204 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 205 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 286 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 287 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es2fDepthTests.cpp | 91 …::readVertexAttribFloat(inputs[0], packets[packetNdx]->instanceNdx, packets[packetNdx]->vertexNdx); in shadeVertices()
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D | es2fFboRenderTest.cpp | 96 …::readVertexAttribFloat(inputs[0], packets[packetNdx]->instanceNdx, packets[packetNdx]->vertexNdx); in shadeVertices() 152 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 153 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 215 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 216 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es2fTextureUnitTests.cpp | 458 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 459 packet.outputs[0] = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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D | es2fStencilTests.cpp | 94 packet.position = rr::readVertexAttribFloat(inputs[0], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 143 static void setVertex (const glu::VertexArrayPointer& pointer, int vertexNdx, const tcu::Vector<flo… in setVertex() argument 148 DE_ASSERT(de::inBounds(vertexNdx, 0, pointer.numElements)); in setVertex() 150 float* dst = (float*)((deUint8*)pointer.data + pointer.stride*vertexNdx); in setVertex()
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D | glsVertexArrayTests.cpp | 876 …rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0… in shadeVertices() 877 … rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0… in shadeVertices() 878 …rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0… in shadeVertices() 1437 for (int vertexNdx = 0; vertexNdx < count; vertexNdx++) in generateArray() local 1441 …setData(&(data[vertexNdx * stride + Array::inputTypeSize(type) * componentNdx]), type, rnd, min, m… in generateArray()
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D | glsDrawTest.cpp | 1254 …rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numCo… in shadeVertices() 1255 … rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numCo… in shadeVertices() 1256 …rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numCo… in shadeVertices() 1684 for (int vertexNdx = 0; vertexNdx < elementCount; vertexNdx++) in createBasicArray() local 1693 …if (vertexNdx != 0 && abs(components[componentNdx] - previousComponents[componentNdx]) < minValue<… in createBasicArray() 1732 for (int vertexNdx = 0; vertexNdx < elementCount; vertexNdx++) in generatePackedArray() local
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D | glsRandomShaderProgram.cpp | 194 …attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx); in shadeVertices()
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D | glsTextureBufferCase.cpp | 176 readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx); in shadeVertices() 203 readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx); in shadeVertices()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 226 …osition = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices() 229 …Loc_Color] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); in shadeVertices()
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