Searched refs:vertex_opacity_ (Results 1 – 8 of 8) sorted by relevance
22 vertex_opacity_[0] = 1.0f; in UIResourceLayerImpl()23 vertex_opacity_[1] = 1.0f; in UIResourceLayerImpl()24 vertex_opacity_[2] = 1.0f; in UIResourceLayerImpl()25 vertex_opacity_[3] = 1.0f; in UIResourceLayerImpl()42 layer_impl->SetVertexOpacity(vertex_opacity_); in PushPropertiesTo()75 if (vertex_opacity_[0] == vertex_opacity[0] && in SetVertexOpacity()76 vertex_opacity_[1] == vertex_opacity[1] && in SetVertexOpacity()77 vertex_opacity_[2] == vertex_opacity[2] && in SetVertexOpacity()78 vertex_opacity_[3] == vertex_opacity[3]) in SetVertexOpacity()80 vertex_opacity_[0] = vertex_opacity[0]; in SetVertexOpacity()[all …]
62 vertex_opacity_[0] = 1.0f; in UIResourceLayer()63 vertex_opacity_[1] = 1.0f; in UIResourceLayer()64 vertex_opacity_[2] = 1.0f; in UIResourceLayer()65 vertex_opacity_[3] = 1.0f; in UIResourceLayer()92 if (vertex_opacity_[0] == bottom_left && in SetVertexOpacity()93 vertex_opacity_[1] == top_left && in SetVertexOpacity()94 vertex_opacity_[2] == top_right && in SetVertexOpacity()95 vertex_opacity_[3] == bottom_right) in SetVertexOpacity()97 vertex_opacity_[0] = bottom_left; in SetVertexOpacity()98 vertex_opacity_[1] = top_left; in SetVertexOpacity()[all …]
36 vertex_opacity_[0] = 1.0f; in TextureLayer()37 vertex_opacity_[1] = 1.0f; in TextureLayer()38 vertex_opacity_[2] = 1.0f; in TextureLayer()39 vertex_opacity_[3] = 1.0f; in TextureLayer()85 if (vertex_opacity_[0] == bottom_left && in SetVertexOpacity()86 vertex_opacity_[1] == top_left && in SetVertexOpacity()87 vertex_opacity_[2] == top_right && in SetVertexOpacity()88 vertex_opacity_[3] == bottom_right) in SetVertexOpacity()90 vertex_opacity_[0] = bottom_left; in SetVertexOpacity()91 vertex_opacity_[1] = top_left; in SetVertexOpacity()[all …]
30 vertex_opacity_[0] = 1.0f; in TextureLayerImpl()31 vertex_opacity_[1] = 1.0f; in TextureLayerImpl()32 vertex_opacity_[2] = 1.0f; in TextureLayerImpl()33 vertex_opacity_[3] = 1.0f; in TextureLayerImpl()62 texture_layer->SetVertexOpacity(vertex_opacity_); in PushPropertiesTo()181 vertex_opacity_, in AppendQuads()231 vertex_opacity_[0] = vertex_opacity[0]; in SetVertexOpacity()232 vertex_opacity_[1] = vertex_opacity[1]; in SetVertexOpacity()233 vertex_opacity_[2] = vertex_opacity[2]; in SetVertexOpacity()234 vertex_opacity_[3] = vertex_opacity[3]; in SetVertexOpacity()
59 float vertex_opacity_[4]; variable
64 float vertex_opacity_[4]; variable
68 float vertex_opacity_[4]; variable
163 float vertex_opacity_[4]; variable