Searched refs:vertex_varyings (Results 1 – 2 of 2) sorted by relevance
275 ShaderTranslator::VariableMap vertex_varyings; in LoadProgram() local286 RetrieveShaderInfo(proto->vertex_shader().varyings(i), &vertex_varyings); in LoadProgram()319 vertex_varyings, in LoadProgram()
1048 const ShaderTranslator::VariableMap* vertex_varyings = in DetectVaryingsMismatch() local1061 vertex_varyings->find(name); in DetectVaryingsMismatch()1062 if (hit == vertex_varyings->end()) { in DetectVaryingsMismatch()1109 const ShaderTranslator::VariableMap* vertex_varyings = in CheckVaryingsPacking() local1123 vertex_varyings->find(iter->first); in CheckVaryingsPacking()1124 if (vertex_iter == vertex_varyings->end() || in CheckVaryingsPacking()