Searched refs:viewportHei (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fDitheringTests.cpp | 246 const int viewportHei = de::min(m_renderCtx.getRenderTarget().getHeight(), maxViewportHei); in drawAndCheckGradient() local 248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() 252 Surface renderedImg (viewportWid, viewportHei); in drawAndCheckGradient() 254 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckGradient() 282 Surface errorMask (viewportWid, viewportHei); in drawAndCheckGradient() 356 const int viewportHei = de::min(m_renderCtx.getRenderTarget().getHeight(), maxViewportHei); in drawAndCheckUnicoloredQuad() local 358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() 360 Surface renderedImg (viewportWid, viewportHei); in drawAndCheckUnicoloredQuad() 362 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckUnicoloredQuad() 388 Surface errorMask (viewportWid, viewportHei); in drawAndCheckUnicoloredQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fDitheringTests.cpp | 246 const int viewportHei = de::min(m_renderCtx.getRenderTarget().getHeight(), maxViewportHei); in drawAndCheckGradient() local 248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() 252 Surface renderedImg (viewportWid, viewportHei); in drawAndCheckGradient() 254 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckGradient() 282 Surface errorMask (viewportWid, viewportHei); in drawAndCheckGradient() 356 const int viewportHei = de::min(m_renderCtx.getRenderTarget().getHeight(), maxViewportHei); in drawAndCheckUnicoloredQuad() local 358 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() 360 Surface renderedImg (viewportWid, viewportHei); in drawAndCheckUnicoloredQuad() 362 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); in drawAndCheckUnicoloredQuad() 388 Surface errorMask (viewportWid, viewportHei); in drawAndCheckUnicoloredQuad()
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