Searched refs:visibility_offset (Results 1 – 1 of 1) sorted by relevance
1412 gfx::Vector2dF visibility_offset = layer_scaled_top - layer_scaled_bottom; in ComputeViewportSelection() local1413 visibility_offset.Scale(device_scale_factor / visibility_offset.Length()); in ComputeViewportSelection()1414 gfx::PointF visibility_point = layer_scaled_bottom + visibility_offset; in ComputeViewportSelection()