Searched refs:visibility_point (Results 1 – 1 of 1) sorted by relevance
1414 gfx::PointF visibility_point = layer_scaled_bottom + visibility_offset; in ComputeViewportSelection() local1415 if (visibility_point.x() <= 0) in ComputeViewportSelection()1416 visibility_point.set_x(visibility_point.x() + device_scale_factor); in ComputeViewportSelection()1417 visibility_point = MathUtil::MapPoint( in ComputeViewportSelection()1418 layer->screen_space_transform(), visibility_point, &clipped); in ComputeViewportSelection()1422 PointHitsLayer(layer, visibility_point, &intersect_distance); in ComputeViewportSelection()