Searched refs:was_active (Results 1 – 5 of 5) sorted by relevance
288 const bool was_active = is_insertion_active_; in OnInsertionChanged() local296 GetAnimationStyle(was_active)); in OnInsertionChanged()306 const bool was_active = is_selection_active_; in OnSelectionChanged() local309 const TouchHandle::AnimationStyle animation = GetAnimationStyle(was_active); in OnSelectionChanged()411 bool was_active) const { in GetAnimationStyle()412 return was_active && client_->SupportsAnimation() in GetAnimationStyle()
117 TouchHandle::AnimationStyle GetAnimationStyle(bool was_active) const;
118 bool was_active = from == active_; in Move() local127 if (was_active) in Move()
927 bool was_active = is_active_; in UpdateActivation() local936 if (is_active_ && (!was_active || force)) in UpdateActivation()938 else if (!is_active_ && (was_active || force)) in UpdateActivation()
871 int was_active = sw->active; in audio_detach_capture() local881 if (was_active) { in audio_detach_capture()