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Searched refs:DISPLAY_ORIENTATION_0 (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/include/ui/
DDisplayInfo.h43 DISPLAY_ORIENTATION_0 = 0, enumerator
/frameworks/native/opengl/tests/lib/
DWindowSurface.cpp47 if (mainDpyInfo.orientation != DISPLAY_ORIENTATION_0 && in WindowSurface()
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp1753 DISPLAY_ORIENTATION_0); in TEST_F()
2206 DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_0); in TEST_F()
2719 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
2748 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
2777 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
2793 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
2844 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
2966 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3040 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3162 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
[all …]
/frameworks/av/cmds/screenrecord/
Dscreenrecord.cpp137 return orientation != DISPLAY_ORIENTATION_0 && in isDeviceRotated()
279 gRotate ? DISPLAY_ORIENTATION_90 : DISPLAY_ORIENTATION_0, in setDisplayProjection()
/frameworks/base/libs/input/
DPointerController.cpp65 mLocked.displayOrientation = DISPLAY_ORIENTATION_0; in PointerController()
/frameworks/native/services/inputflinger/
DInputReader.h70 displayId(ADISPLAY_ID_NONE), orientation(DISPLAY_ORIENTATION_0), in DisplayViewport()
101 orientation = DISPLAY_ORIENTATION_0; in setNonDisplayViewport()
DInputReader.cpp105 if (orientation != DISPLAY_ORIENTATION_0) { in rotateValueUsingRotationMap()
2033 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2036 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2359 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2362 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2597 mSurfaceOrientation(DISPLAY_ORIENTATION_0) { in TouchInputMapper()
3027 case DISPLAY_ORIENTATION_0: in configureSurface()
3046 mViewport.orientation : DISPLAY_ORIENTATION_0; in configureSurface()
3052 mSurfaceOrientation = DISPLAY_ORIENTATION_0; in configureSurface()