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Searched refs:GL_ALWAYS (Results 1 – 17 of 17) sorted by relevance

/frameworks/base/libs/hwui/
DStencil.cpp73 glStencilFunc(GL_ALWAYS, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); in enableWrite()
92 glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff); in enableDebugWrite()
/frameworks/rs/driver/
DrsdProgramStore.cpp52 drv->depthFunc = GL_ALWAYS; in rsdProgramStoreInit()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java29 int GL_ALWAYS = 0x0207; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if28 int GL_ALWAYS = 0x0207;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java31 public static final int GL_ALWAYS = 0x0207; field in GLES10
DGLES20.java190 public static final int GL_ALWAYS = 0x0207; field in GLES20
/frameworks/native/opengl/libagl/
Dstate.cpp228 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h107 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if31 public static final int GL_ALWAYS = 0x0207;
DGLES20Header.java-if190 public static final int GL_ALWAYS = 0x0207;
/frameworks/native/opengl/include/GLES2/
Dgl2.h240 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/include/GLES/
Dgl.h72 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h240 #define GL_ALWAYS 0x0207 macro
Dgl31.h240 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/libs/
Denums.in15 GL_ENUM(0x0207,GL_ALWAYS)
/frameworks/base/api/
Dsystem-current.txt20592 field public static final int GL_ALWAYS = 519; // 0x207
21458 field public static final int GL_ALWAYS = 519; // 0x207
54463 field public static final int GL_ALWAYS = 519; // 0x207
Dcurrent.txt19012 field public static final int GL_ALWAYS = 519; // 0x207
19878 field public static final int GL_ALWAYS = 519; // 0x207
51934 field public static final int GL_ALWAYS = 519; // 0x207