Searched refs:GL_ALWAYS (Results 1 – 17 of 17) sorted by relevance
73 glStencilFunc(GL_ALWAYS, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); in enableWrite()92 glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff); in enableDebugWrite()
52 drv->depthFunc = GL_ALWAYS; in rsdProgramStoreInit()
29 int GL_ALWAYS = 0x0207; field
28 int GL_ALWAYS = 0x0207;
31 public static final int GL_ALWAYS = 0x0207; field in GLES10
190 public static final int GL_ALWAYS = 0x0207; field in GLES20
228 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
107 #define GL_ALWAYS 0x0207 macro
31 public static final int GL_ALWAYS = 0x0207;
190 public static final int GL_ALWAYS = 0x0207;
240 #define GL_ALWAYS 0x0207 macro
72 #define GL_ALWAYS 0x0207 macro
15 GL_ENUM(0x0207,GL_ALWAYS)
20592 field public static final int GL_ALWAYS = 519; // 0x20721458 field public static final int GL_ALWAYS = 519; // 0x20754463 field public static final int GL_ALWAYS = 519; // 0x207
19012 field public static final int GL_ALWAYS = 519; // 0x20719878 field public static final int GL_ALWAYS = 519; // 0x20751934 field public static final int GL_ALWAYS = 519; // 0x207