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Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp53 case GL_FRAMEBUFFER_COMPLETE: in checkError()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java883 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in checkFramebufferStatus()
/frameworks/native/opengl/include/GLES3/
Dgl3.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
Dgl31.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/frameworks/native/opengl/libs/
Denums.in440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
/frameworks/base/api/
Dsystem-current.txt21534 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
Dcurrent.txt19954 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5