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Searched refs:GL_FRONT_AND_BACK (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; in ogles_init_light()
567 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in materialx()
762 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in glMaterialfv()
802 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in glMaterialxv()
Dstate.cpp260 case GL_FRONT_AND_BACK: in glCullFace()
Darray.cpp1368 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) in glDrawArrays()
1421 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) in glDrawElements()
/frameworks/native/opengl/tests/angeles/
Ddemo.c553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in configureLightAndMaterial()
555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16); in configureLightAndMaterial()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java81 int GL_FRONT_AND_BACK = 0x0408; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if80 int GL_FRONT_AND_BACK = 0x0408;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java83 public static final int GL_FRONT_AND_BACK = 0x0408; field in GLES10
DGLES20.java76 public static final int GL_FRONT_AND_BACK = 0x0408; field in GLES20
DGLLogWrapper.java785 case GL_FRONT_AND_BACK: in getFaceName()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h144 #define GL_FRONT_AND_BACK 0x0408 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if83 public static final int GL_FRONT_AND_BACK = 0x0408;
DGLES20Header.java-if76 public static final int GL_FRONT_AND_BACK = 0x0408;
/frameworks/native/opengl/include/GLES2/
Dgl2.h126 #define GL_FRONT_AND_BACK 0x0408 macro
/frameworks/native/opengl/include/GLES/
Dgl.h117 #define GL_FRONT_AND_BACK 0x0408 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h126 #define GL_FRONT_AND_BACK 0x0408 macro
Dgl31.h126 #define GL_FRONT_AND_BACK 0x0408 macro
/frameworks/native/opengl/libs/
Denums.in33 GL_ENUM(0x0408,GL_FRONT_AND_BACK)
/frameworks/base/api/
Dsystem-current.txt20644 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
21540 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
54515 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
Dcurrent.txt19064 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
19960 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
51986 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408