Searched refs:GL_KEEP (Results 1 – 16 of 16) sorted by relevance
64 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in enableTest()75 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in enableWrite()85 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in enableDebugTest()94 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in enableDebugWrite()
92 int GL_KEEP = 0x1E00; field
91 int GL_KEEP = 0x1E00;
94 public static final int GL_KEEP = 0x1E00; field in GLES10
191 public static final int GL_KEEP = 0x1E00; field in GLES20
125 case GL_KEEP: in stencilop_valid()
351 #define GL_KEEP 0x1E00 macro
94 public static final int GL_KEEP = 0x1E00;
191 public static final int GL_KEEP = 0x1E00;
241 #define GL_KEEP 0x1E00 macro
394 #define GL_KEEP 0x1E00 macro
217 GL_ENUM(0x1E00,GL_KEEP)
20655 field public static final int GL_KEEP = 7680; // 0x1e0021565 field public static final int GL_KEEP = 7680; // 0x1e0054526 field public static final int GL_KEEP = 7680; // 0x1e00
19075 field public static final int GL_KEEP = 7680; // 0x1e0019985 field public static final int GL_KEEP = 7680; // 0x1e0051997 field public static final int GL_KEEP = 7680; // 0x1e00