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Searched refs:Reject (Results 1 – 3 of 3) sorted by relevance

/frameworks/compile/mclinker/lib/LD/
DEhFrameReader.cpp116 { Q1, Reject, Accept, Reject }, // Q0 in read()
117 { Q1, Q1, Accept, Reject }, // Q1 in read()
140 while (Reject != cur_state && Accept != cur_state) { in read()
157 cur_state = Reject; in read()
163 if (Reject == cur_state) { in read()
/frameworks/compile/mclinker/include/mcld/LD/
DEhFrameReader.h56 Reject = -1 enumerator
/frameworks/native/services/surfaceflinger/
DLayer.cpp1123 struct Reject : public SurfaceFlingerConsumer::BufferRejecter { in latchBuffer() struct
1128 Reject(Layer::State& front, Layer::State& current, in latchBuffer() function
1229 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()