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Searched refs:STRONG (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h79 mHibernation.incWakeCount(HibernationMachine::STRONG); in onWindowSurfaceCreated()
82 mHibernation.decWakeCount(HibernationMachine::STRONG); in onWindowSurfaceDestroyed()
156 STRONG = 1, enumerator
Degl_display.cpp360 mHibernation.incWakeCount(HibernationMachine::STRONG); in makeCurrent()
368 mHibernation.decWakeCount(HibernationMachine::STRONG); in makeCurrent()
400 if (strength == STRONG) in incWakeCount()
426 if (strength == STRONG) in decWakeCount()