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Searched refs:bx (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/core/java/android/gesture/
DGestureStroke.java54 RectF bx = null; in GestureStroke() local
64 if (bx == null) { in GestureStroke()
65 bx = new RectF(); in GestureStroke()
66 bx.top = p.y; in GestureStroke()
67 bx.left = p.x; in GestureStroke()
68 bx.right = p.x; in GestureStroke()
69 bx.bottom = p.y; in GestureStroke()
74 bx.union(p.x, p.y); in GestureStroke()
81 boundingBox = bx; in GestureStroke()
/frameworks/native/opengl/libagl/
Dfixed_asm.S43 bx lr
62 bx lr
66 bx lr
/frameworks/native/opengl/libs/ETC1/
Detc1.cpp271 int bx = 0; in etc_average_colors_subblock() local
273 bx = 2; in etc_average_colors_subblock()
277 int xx = bx + x; in etc_average_colors_subblock()
355 int bx = 0; in etc_encode_subblock_helper() local
357 bx = 2; in etc_encode_subblock_helper()
361 int xx = bx + x; in etc_encode_subblock_helper()
/frameworks/rs/cpu_ref/
DrsCpuIntrinsics_neon_YuvToRGB.S245 bx lr
271 bx lr
297 bx lr
DrsCpuIntrinsics_neon_Convolve.S102 bx lr
285 bx lr
DrsCpuIntrinsics_neon_Blur.S95 bx \reg
1057 bx lr
1081 bx lr
1083 bx lr
1099 bx lr
1102 bx lr
1395 bx lr
DrsCpuIntrinsics_neon_3DLUT.S255 bx lr
DrsCpuIntrinsics_neon_Blend.S574 bx lr
608 bx lr
DrsCpuIntrinsics_neon_ColorMatrix.S79 bx lr
/frameworks/base/libs/hwui/
DPathTessellator.h105 float bx, float by,
DSpotShadow.h48 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
DPathTessellator.cpp1021 float bx, float by, in recursiveQuadraticBezierVertices() argument
1025 float dx = bx - ax; in recursiveQuadraticBezierVertices()
1027 float d = (cx - bx) * dy - (cy - by) * dx; in recursiveQuadraticBezierVertices()
1033 pushToVector(outputVertices, bx, by); in recursiveQuadraticBezierVertices()
1036 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices()
1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()
DOpenGLRenderer.cpp2076 int bx = i;
2077 int by = bx + 1;
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
DSpotShadow.cpp220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
/frameworks/base/docs/html/tools/sdk/ndk/
Dindex.jd1504 <li>Fixed GDB crash when using a {@code stepi} command past a {@code bx pc} or