Searched refs:bx (Results 1 – 15 of 15) sorted by relevance
/frameworks/base/core/java/android/gesture/ |
D | GestureStroke.java | 54 RectF bx = null; in GestureStroke() local 64 if (bx == null) { in GestureStroke() 65 bx = new RectF(); in GestureStroke() 66 bx.top = p.y; in GestureStroke() 67 bx.left = p.x; in GestureStroke() 68 bx.right = p.x; in GestureStroke() 69 bx.bottom = p.y; in GestureStroke() 74 bx.union(p.x, p.y); in GestureStroke() 81 boundingBox = bx; in GestureStroke()
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/frameworks/native/opengl/libagl/ |
D | fixed_asm.S | 43 bx lr 62 bx lr 66 bx lr
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/frameworks/native/opengl/libs/ETC1/ |
D | etc1.cpp | 271 int bx = 0; in etc_average_colors_subblock() local 273 bx = 2; in etc_average_colors_subblock() 277 int xx = bx + x; in etc_average_colors_subblock() 355 int bx = 0; in etc_encode_subblock_helper() local 357 bx = 2; in etc_encode_subblock_helper() 361 int xx = bx + x; in etc_encode_subblock_helper()
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/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_neon_YuvToRGB.S | 245 bx lr 271 bx lr 297 bx lr
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D | rsCpuIntrinsics_neon_Convolve.S | 102 bx lr 285 bx lr
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D | rsCpuIntrinsics_neon_Blur.S | 95 bx \reg 1057 bx lr 1081 bx lr 1083 bx lr 1099 bx lr 1102 bx lr 1395 bx lr
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D | rsCpuIntrinsics_neon_3DLUT.S | 255 bx lr
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D | rsCpuIntrinsics_neon_Blend.S | 574 bx lr 608 bx lr
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D | rsCpuIntrinsics_neon_ColorMatrix.S | 79 bx lr
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/frameworks/base/libs/hwui/ |
D | PathTessellator.h | 105 float bx, float by,
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D | SpotShadow.h | 48 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
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D | PathTessellator.cpp | 1021 float bx, float by, in recursiveQuadraticBezierVertices() argument 1025 float dx = bx - ax; in recursiveQuadraticBezierVertices() 1027 float d = (cx - bx) * dy - (cy - by) * dx; in recursiveQuadraticBezierVertices() 1033 pushToVector(outputVertices, bx, by); in recursiveQuadraticBezierVertices() 1036 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices() 1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()
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D | OpenGLRenderer.cpp | 2076 int bx = i; 2077 int by = bx + 1; 2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
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D | SpotShadow.cpp | 220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument 222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
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/frameworks/base/docs/html/tools/sdk/ndk/ |
D | index.jd | 1504 <li>Fixed GDB crash when using a {@code stepi} command past a {@code bx pc} or
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