Searched refs:deferredList (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Layer.cpp | 64 deferredList = NULL; in Layer() 82 delete deferredList; in ~Layer() 252 delete deferredList; in defer() 253 deferredList = new DeferredDisplayList(dirtyRect); in defer() 255 DeferStateStruct deferredState(*deferredList, *renderer, in defer() 271 if (deferredList) { in cancelDefer() 272 delete deferredList; in cancelDefer() 273 deferredList = NULL; in cancelDefer() 279 if (deferredList && renderer) { in flush() 287 deferredList->flush(*renderer, dirtyRect); in flush()
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D | DisplayList.h | 92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() argument 93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct() 94 mDeferredList(deferredList) {} in DeferStateStruct()
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D | Layer.h | 425 DeferredDisplayList* deferredList; variable
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D | OpenGLRenderer.cpp | 1918 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw); 1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1925 return deferredList.flush(*this, dirty) | status;
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