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Searched refs:deferredList (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.cpp64 deferredList = NULL; in Layer()
82 delete deferredList; in ~Layer()
252 delete deferredList; in defer()
253 deferredList = new DeferredDisplayList(dirtyRect); in defer()
255 DeferStateStruct deferredState(*deferredList, *renderer, in defer()
271 if (deferredList) { in cancelDefer()
272 delete deferredList; in cancelDefer()
273 deferredList = NULL; in cancelDefer()
279 if (deferredList && renderer) { in flush()
287 deferredList->flush(*renderer, dirtyRect); in flush()
DDisplayList.h92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() argument
93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct()
94 mDeferredList(deferredList) {} in DeferStateStruct()
DLayer.h425 DeferredDisplayList* deferredList; variable
DOpenGLRenderer.cpp1918 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1925 return deferredList.flush(*this, dirty) | status;