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Searched refs:eglFence (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/include/gui/
DGLConsumer.h250 EGLDisplay display, EGLSyncKHR eglFence);
253 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { in releaseBufferLocked() argument
254 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
DConsumerBase.h168 EGLDisplay display, EGLSyncKHR eglFence);
/frameworks/native/libs/gui/
DConsumerBase.cpp239 EGLDisplay display, EGLSyncKHR eglFence) { in releaseBufferLocked() argument
250 display, eglFence, mSlots[slot].mFence); in releaseBufferLocked()
DBufferQueueProducer.cpp270 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR; in dequeueBuffer() local
334 eglFence = mSlots[found].mEglFence; in dequeueBuffer()
367 if (eglFence != EGL_NO_SYNC_KHR) { in dequeueBuffer()
368 EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0, in dequeueBuffer()
379 eglDestroySyncKHR(eglDisplay, eglFence); in dequeueBuffer()
DBufferQueueConsumer.cpp279 EGLSyncKHR eglFence) { in releaseBuffer() argument
311 mSlots[slot].mEglFence = eglFence; in releaseBuffer()
DGLConsumer.cpp354 EGLDisplay display, EGLSyncKHR eglFence) { in releaseBufferLocked() argument
360 buf, graphicBuffer, display, eglFence); in releaseBufferLocked()