/frameworks/base/core/java/android/hardware/camera2/params/ |
D | StreamConfigurationMap.java | 828 int[] formats = output ? getOutputFormats() : getInputFormats(); in checkArgumentFormatSupported() local 829 for (int i = 0; i < formats.length; ++i) { in checkArgumentFormatSupported() 830 if (format == formats[i]) { in checkArgumentFormatSupported() 951 static int[] imageFormatToPublic(int[] formats) { in imageFormatToPublic() argument 952 if (formats == null) { in imageFormatToPublic() 956 for (int i = 0; i < formats.length; ++i) { in imageFormatToPublic() 957 formats[i] = imageFormatToPublic(formats[i]); in imageFormatToPublic() 960 return formats; in imageFormatToPublic() 1012 public static int[] imageFormatToInternal(int[] formats) { in imageFormatToInternal() argument 1013 if (formats == null) { in imageFormatToInternal() [all …]
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/frameworks/av/services/audiopolicy/ |
D | audio_policy.conf | 109 formats AUDIO_FORMAT_PCM_16_BIT 118 formats AUDIO_FORMAT_PCM_16_BIT 132 formats AUDIO_FORMAT_PCM_16_BIT 140 formats AUDIO_FORMAT_PCM_16_BIT
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/frameworks/native/opengl/libagl/ |
D | state.cpp | 371 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 372 params[0] = formats[index].ah - formats[index].al; in glGetIntegerv() 377 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 378 params[0] = formats[index].rh - formats[index].rl; in glGetIntegerv() 383 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 384 params[0] = formats[index].gh - formats[index].gl; in glGetIntegerv() 389 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 390 params[0] = formats[index].bh - formats[index].bl; in glGetIntegerv()
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/frameworks/base/media/java/android/media/ |
D | AudioPort.java | 78 int[] formats, AudioGain[] gains) { in AudioPort() argument 83 mFormats = formats; in AudioPort() 120 public int[] formats() { in formats() method in AudioPort
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D | AudioMixPort.java | 30 int[] formats, AudioGain[] gains) { in AudioMixPort() argument 31 super(handle, role, samplingRates, channelMasks, formats, gains); in AudioMixPort()
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D | EncoderCapabilities.java | 115 int[] formats = new int[nFormats]; in getOutputFileFormats() local 117 formats[i] = native_get_file_format(i); in getOutputFileFormats() 119 return formats; in getOutputFileFormats()
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D | AudioDevicePort.java | 40 int[] formats, AudioGain[] gains, int type, String address) { in AudioDevicePort() argument 44 samplingRates, channelMasks, formats, gains); in AudioDevicePort()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | supports-gl-texture-element.jd | 11 to the texture compression formats that they support, to ensure that 49 texture compression formats, you can declare multiple 61 you declare all of the texture compression formats (from the list below) that 65 compression formats using the same set of well-known strings, as listed below. 67 are strings, applications are free to declare other formats as needed.</p> 158 <li>Texture compression formats that are supported by the application — 159 an application declares its supported texture compression formats in 161 <li>Texture compression formats that are supported by the GPU on the device — 162 a device reports the formats it supports as read-only system properties.</li> 173 the service compares the texture compression formats supported by the application [all …]
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/frameworks/native/opengl/tests/hwc/ |
D | hwcCommit.cpp | 237 static vector<string> formats; variable 397 formats.push_back(hwcTestGraphicFormat[n1].desc); in main() 403 formats.push_back(argv[optind]); in main() 409 for (vector<string>::iterator it = formats.begin(); in main() 410 it != formats.end(); ++it) { in main() 430 for (vector<string>::iterator itFormat = formats.begin(); in main() 431 itFormat != formats.end(); ++itFormat) { in main() 566 for (vector<string>::iterator it = formats.begin(); in main() 567 it != formats.end(); ++it) { in main() 593 for (vector<string>::iterator it = formats.begin(); in main() [all …]
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/frameworks/base/docs/html/guide/topics/media/ |
D | exoplayer.jd | 60 to handle additional media formats, and because you include it as part of your app code, 63 <p>This guide describes how to use ExoPlayer for playing Android supported media formats, as well as 114 samples. They can handle all audio and video formats supported by a given Android device 115 (see <a href="http://developer.android.com/guide/appendix/media-formats.html">Supported Media 159 In order to render media formats supported by the Android framework, the {@code 162 supported by the version of Android where it is running. For more information about media formats 163 supported by Android, see <a href="{@docRoot}guide/appendix/media-formats.html">Supported 173 media formats supported by Android using {@code FrameworkSampleSource} 206 is requested, the client selects from a number of possible formats. For example, a client may 220 objects select from the available formats before each chunk is loaded. The {@code DataSource} [all …]
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D | audio-capture.jd | 24 <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li> 33 audio formats, so that you can easily integrate audio into your applications. You can record audio
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/frameworks/base/media/jni/ |
D | android_media_MediaProfiles.cpp | 58 Vector<output_format> formats = sProfiles->getOutputFileFormats(); in android_media_MediaProfiles_native_get_file_format() local 59 int nSize = formats.size(); in android_media_MediaProfiles_native_get_file_format() 64 return static_cast<jint>(formats[index]); in android_media_MediaProfiles_native_get_file_format()
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D | android_mtp_MtpDatabase.cpp | 296 jint* formats = env->GetIntArrayElements(array, 0); in getSupportedPlaybackFormats() local 299 list->push(formats[i]); in getSupportedPlaybackFormats() 300 env->ReleaseIntArrayElements(array, formats, 0); in getSupportedPlaybackFormats() 314 jint* formats = env->GetIntArrayElements(array, 0); in getSupportedCaptureFormats() local 317 list->push(formats[i]); in getSupportedCaptureFormats() 318 env->ReleaseIntArrayElements(array, formats, 0); in getSupportedCaptureFormats()
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/frameworks/compile/slang/lit-tests/ |
D | lit.cfg | 12 config.test_format = lit.formats.ShTest() 25 # target_triple: Used by ShTest and TclTest formats for XFAIL checks.
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/frameworks/wilhelm/tests/sandbox/ |
D | configbq.c | 33 PCM formats[] = { variable 98 for (format = formats; format->numChannels; ++format) { in main()
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 43 …e APKs of your app, each supporting a different subset of OpenGL texture formats. You will also g… 56 formats at runtime</a>. Depending on your situation, it might be easier to bundle all formats with 80 particular texture formats. Note that it’s generally a good idea for one of your APKs to support 85 order of preference. Create a chart including all the formats that your application is going to 102 "red", instead of "The one that supports ETC1 texture formats", etc.</p> 167 <li>If <em>any</em> of the texture formats listed in your APK are supported by the device on market, 172 instance, be <em>very</em> careful about using different GL formats in the same application. If you 174 would necessarily indicate support for both formats. A device that <em>only</em> supported ETC1 206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than
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/frameworks/base/docs/html/guide/appendix/ |
D | index.jd | 5 <dt><a href="media-formats.html">Supported Android Media Formats</a></dt>
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 243 compression formats, you must declare the formats your application supports in your manifest file 246 formats, see <a href="#textures">Texture compression support</a>. 516 investigate other texture compression formats available on your target devices.</p> 518 <p>The ETC2/EAC texture compression formats are guaranteed to be available when using the OpenGL ES 522 <p>Beyond the ETC formats, Android devices have varied support for texture compression based on 525 support. In order to determine what texture formats are supported on a given device, you must <a 527 which identify what texture compression formats (and other OpenGL features) are supported by the 528 device. Some commonly supported texture compression formats are as follows:</p> 567 <p class="warning"><strong>Warning:</strong> These texture compression formats are <em>not 568 supported</em> on all devices. Support for these formats can vary by manufacturer and device. For [all …]
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/frameworks/base/docs/html/distribute/tools/promote/ |
D | linking.jd | 19 <p>Google Play provides several link formats that let you bring users to your 23 <p>The link formats let you:</p> 165 <p>There are two general formats for links that are accessible to users on 166 Android devices, The two formats trigger slightly different behaviors on the 191 <h2 id="UriSummary">Summary of URL formats</h2>
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/frameworks/base/docs/html/distribute/monetize/ |
D | ads.jd | 59 <strong>Ad formats</strong> — Every app offers a different type of 60 experience for users, so it’s important that your ad formats match that 63 Mismatched ad formats can make users unhappy and leave money on the
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/frameworks/av/include/camera/ |
D | CameraParameters.h | 109 void getSupportedPreviewFormats(Vector<int>& formats) const;
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/frameworks/av/services/camera/libcameraservice/ |
D | CameraService.cpp | 273 Vector<int32_t> formats; in generateShimMetadata() local 277 shimParams.getSupportedPreviewFormats(/*out*/formats); in generateShimMetadata() 282 formats.add(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED); in generateShimMetadata() 287 size_t streamConfigSize = (sizes.size() * formats.size() + jpegSizes.size()) * INTS_PER_CONFIG; in generateShimMetadata() 292 for (size_t i = 0; i < formats.size(); ++i) { in generateShimMetadata() 294 streamConfigs.add(formats[i]); in generateShimMetadata()
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 83 <li>Support different OpenGL texture compression formats with each APK.</li> 204 <li><strong>OpenGL texture compression formats</strong> 336 supported texture compression formats), and thus, each APK will declare support for different 488 compression formats, be aware that many devices support multiple formats. Because a device 492 separate builds for your app using PVRTC, ATITC, and ETC1 compression formats. If you prefer these 493 formats in this exact order, then the APK that uses PVRTC should have the highest version code, the 522 either screen sizes or GL texture formats (not used in these examples), and the last three digits 529 maximum screen size (1 - 4 indicating each of the four sizes) or to denote the texture formats 534 demonstrate a solution for identifying different texture compression formats. One option might be 536 compression formats your application supports (for example, 1 might correspond to ETC1 and 2 is [all …]
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
D | CameraMetadataTest.java | 1312 int[] formats; in checkStreamConfigurationMapByFormatSize() local 1318 formats = new int[] { HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED }; in checkStreamConfigurationMapByFormatSize() 1321 formats = configMap.getOutputFormats(); in checkStreamConfigurationMapByFormatSize() 1328 formats = configMap.getInputFormats(); in checkStreamConfigurationMapByFormatSize() 1333 assertArrayContains(format, formats); in checkStreamConfigurationMapByFormatSize()
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/frameworks/base/core/java/android/hardware/ |
D | Camera.java | 2946 ArrayList<Integer> formats = new ArrayList<Integer>(); in getSupportedPreviewFormats() local 2950 formats.add(f); in getSupportedPreviewFormats() 2952 return formats; in getSupportedPreviewFormats() 3031 ArrayList<Integer> formats = new ArrayList<Integer>(); in getSupportedPictureFormats() local 3035 formats.add(f); in getSupportedPictureFormats() 3037 return formats; in getSupportedPictureFormats()
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