Searched refs:gMeshCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Caches.h | 86 static const GLsizei gMeshCount = 4; variable
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D | OpenGLRenderer.cpp | 962 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextureLayer() 1004 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); in composeLayerRect() 1956 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); 2220 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); 2225 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform); 2662 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 3071 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 3258 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 3285 GL_TRIANGLE_STRIP, gMeshCount, false, true); 3289 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
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