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Searched refs:gMeshCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.h86 static const GLsizei gMeshCount = 4; variable
DOpenGLRenderer.cpp962 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); in drawTextureLayer()
1004 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); in composeLayerRect()
1956 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2220 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2225 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2662 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3071 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3258 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3285 GL_TRIANGLE_STRIP, gMeshCount, false, true);
3289 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);