Searched refs:getDrawingState (Results 1 – 4 of 4) sorted by relevance
45 const State& s(getDrawingState()); in onDraw()57 const Layer::State& s(getDrawingState()); in isVisible()
296 const Layer::State& s(getDrawingState()); in computeBounds()301 const Layer::State& s(getDrawingState()); in computeBounds()317 const State& s(getDrawingState()); in computeCrop()424 const State& s(getDrawingState()); in setGeometry()697 const State& s(getDrawingState()); in drawWithOpenGL()783 const Layer::State& s(getDrawingState()); in computeGeometry()859 const Layer::State& s(getDrawingState()); in doTransaction()1102 const State& s(getDrawingState()); in latchBuffer()1119 const State& s(getDrawingState()); in latchBuffer()1345 const Layer::State& s(getDrawingState()); in dump()
301 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState() function
997 const Layer::State& s(layer->getDrawingState()); in rebuildLayerStacks()1435 uint32_t layerStack = layer->getDrawingState().layerStack; in handleTransactionLocked()1491 const Layer::State& s(layer->getDrawingState()); in handleTransactionLocked()1567 const Layer::State& s(layer->getDrawingState()); in computeVisibleRegions()1729 const Layer::State& s(layer->getDrawingState()); in handlePageFlip()1895 const Layer::State& state(layer->getDrawingState()); in doComposeSurfaces()3161 const Layer::State& state(layer->getDrawingState()); in renderScreenImplLocked()3324 const Layer::State& state(layer->getDrawingState()); in checkScreenshot()