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Searched refs:getDrawingState (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerDim.cpp45 const State& s(getDrawingState()); in onDraw()
57 const Layer::State& s(getDrawingState()); in isVisible()
DLayer.cpp296 const Layer::State& s(getDrawingState()); in computeBounds()
301 const Layer::State& s(getDrawingState()); in computeBounds()
317 const State& s(getDrawingState()); in computeCrop()
424 const State& s(getDrawingState()); in setGeometry()
697 const State& s(getDrawingState()); in drawWithOpenGL()
783 const Layer::State& s(getDrawingState()); in computeGeometry()
859 const Layer::State& s(getDrawingState()); in doTransaction()
1102 const State& s(getDrawingState()); in latchBuffer()
1119 const State& s(getDrawingState()); in latchBuffer()
1345 const Layer::State& s(getDrawingState()); in dump()
DLayer.h301 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState() function
DSurfaceFlinger.cpp997 const Layer::State& s(layer->getDrawingState()); in rebuildLayerStacks()
1435 uint32_t layerStack = layer->getDrawingState().layerStack; in handleTransactionLocked()
1491 const Layer::State& s(layer->getDrawingState()); in handleTransactionLocked()
1567 const Layer::State& s(layer->getDrawingState()); in computeVisibleRegions()
1729 const Layer::State& s(layer->getDrawingState()); in handlePageFlip()
1895 const Layer::State& state(layer->getDrawingState()); in doComposeSurfaces()
3161 const Layer::State& state(layer->getDrawingState()); in renderScreenImplLocked()
3324 const Layer::State& state(layer->getDrawingState()); in checkScreenshot()