/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); in setUp() 62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); in setUp() 63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); in setUp() 64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, in setUp() 66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, in setUp() 68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); in setUp() 69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1"); in setUp()
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D | Composers.cpp | 38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); in setUp() 39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc"); in setUp() 40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc"); in setUp() 41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor"); in setUp()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); in Program() 62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); in Program() 63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); in Program() 64 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program() 65 mColorLoc = glGetUniformLocation(programId, "color"); in Program() 66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane"); in Program() 94 return glGetUniformLocation(mProgram, name); in getUniform()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 62 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp() 65 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()
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D | SRGB_test.cpp | 169 GLint samplerHandle = glGetUniformLocation(program, "texSampler"); in initShaders()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 192 GLint loc = glGetUniformLocation(pgm, var); in randUniform() 214 GLint loc = glGetUniformLocation(pgm, "u_texOff"); in doLoop() 274 GLint loc = glGetUniformLocation(pgm, "u_tex0"); in doSingleTest() 276 loc = glGetUniformLocation(pgm, "u_tex1"); in doSingleTest()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 244 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix"); in initGLShaders() 245 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix"); in initGLShaders() 247 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity"); in initGLShaders() 248 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma"); in initGLShaders() 249 mSaturationLoc = GLES20.glGetUniformLocation(mProgram, "saturation"); in initGLShaders() 250 mScaleLoc = GLES20.glGetUniformLocation(mProgram, "scale"); in initGLShaders() 251 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit"); in initGLShaders()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); in setup() 91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); in setup() 92 muTextureLoc = glGetUniformLocation(program, "uTexture"); in setup()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated() 277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); in onSurfaceCreated()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); in onSurfaceCreated()
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D | GLTextureViewActivity.java | 197 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 121 int slot = glGetUniformLocation(mProgramId, name); in addUniform()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 244 int sampUni = GLES20.glGetUniformLocation(mProgram, "uSamp"); in draw()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 501 final int uniformTexture = glGetUniformLocation(program, "texture"); in drawWallpaperWithOpenGL() 502 final int uniformProjection = glGetUniformLocation(program, "projection"); in drawWallpaperWithOpenGL()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 368 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in initializeGLState() 374 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in initializeGLState()
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/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct)); in populateUniformData()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 201 mLocation = GLES20.glGetUniformLocation(program, mName); in ProgramUniform() 619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 183 gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture"); in setupGraphics()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler"); in setupGraphics()
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_fixup.cpp | 440 return context->hooks->gl.glGetUniformLocation(program, name); in getShaderVariableLocation() 795 case GLMessage::glGetUniformLocation: in fixupGLMessage()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 392 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms() 675 return glGetUniformLocation(program_, name.c_str()); in GetUniform()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 78 GLint glGetUniformLocation ( GLuint program, const char *name )
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/frameworks/native/opengl/libs/GLES_trace/ |
D | gltrace.proto | 229 glGetUniformLocation = 203; enumerator
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