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Searched refs:glGetUniformLocation (Results 1 – 25 of 43) sorted by relevance

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/frameworks/native/cmds/flatland/
DRenderers.cpp61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); in setUp()
62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); in setUp()
63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); in setUp()
64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, in setUp()
66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, in setUp()
68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); in setUp()
69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1"); in setUp()
DComposers.cpp38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); in setUp()
39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc"); in setUp()
40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc"); in setUp()
41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor"); in setUp()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); in Program()
62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); in Program()
63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); in Program()
64 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()
65 mColorLoc = glGetUniformLocation(programId, "color"); in Program()
66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane"); in Program()
94 return glGetUniformLocation(mProgram, name); in getUniform()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp62 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()
65 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()
DSRGB_test.cpp169 GLint samplerHandle = glGetUniformLocation(program, "texSampler"); in initShaders()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp192 GLint loc = glGetUniformLocation(pgm, var); in randUniform()
214 GLint loc = glGetUniformLocation(pgm, "u_texOff"); in doLoop()
274 GLint loc = glGetUniformLocation(pgm, "u_tex0"); in doSingleTest()
276 loc = glGetUniformLocation(pgm, "u_tex1"); in doSingleTest()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java244 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix"); in initGLShaders()
245 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix"); in initGLShaders()
247 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity"); in initGLShaders()
248 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma"); in initGLShaders()
249 mSaturationLoc = GLES20.glGetUniformLocation(mProgram, "saturation"); in initGLShaders()
250 mScaleLoc = GLES20.glGetUniformLocation(mProgram, "scale"); in initGLShaders()
251 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit"); in initGLShaders()
/frameworks/av/cmds/screenrecord/
DProgram.cpp90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); in setup()
91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); in setup()
92 muTextureLoc = glGetUniformLocation(program, "uTexture"); in setup()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); in onSurfaceCreated()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); in onSurfaceCreated()
DGLTextureViewActivity.java197 int uniformTexture = glGetUniformLocation(program, "texture"); in run()
/frameworks/base/libs/hwui/
DProgram.cpp121 int slot = glGetUniformLocation(mProgramId, name); in addUniform()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in onSurfaceCreated()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java244 int sampUni = GLES20.glGetUniformLocation(mProgram, "uSamp"); in draw()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java501 final int uniformTexture = glGetUniformLocation(program, "texture"); in drawWallpaperWithOpenGL()
502 final int uniformProjection = glGetUniformLocation(program, "projection"); in drawWallpaperWithOpenGL()
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java368 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in initializeGLState()
374 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in initializeGLState()
/frameworks/rs/driver/
DrsdShaderCache.cpp65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct)); in populateUniformData()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java201 mLocation = GLES20.glGetUniformLocation(program, mName); in ProgramUniform()
619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp183 gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture"); in setupGraphics()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler"); in setupGraphics()
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_fixup.cpp440 return context->hooks->gl.glGetUniformLocation(program, name); in getShaderVariableLocation()
795 case GLMessage::glGetUniformLocation: in fixupGLMessage()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp392 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms()
675 return glGetUniformLocation(program_, name.c_str()); in GetUniform()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec78 GLint glGetUniformLocation ( GLuint program, const char *name )
/frameworks/native/opengl/libs/GLES_trace/
Dgltrace.proto229 glGetUniformLocation = 203; enumerator

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