Home
last modified time | relevance | path

Searched refs:hasTextShadow (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h188 virtual bool hasTextShadow() const { in hasTextShadow() function
1308 virtual bool hasTextShadow() const { in hasTextShadow() function
1309 return OpenGLRenderer::hasTextShadow(mPaint); in hasTextShadow()
DOpenGLRenderer.h314 static inline bool hasTextShadow(const SkPaint* paint) { in hasTextShadow() function
DDeferredDisplayList.cpp190 if (!isTextBatch || op->hasTextShadow()) { in canMergeWith()
DOpenGLRenderer.cpp2666 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2698 if (CC_UNLIKELY(hasTextShadow(paint))) {
2780 if (CC_UNLIKELY(hasTextShadow(paint))) {