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Searched refs:intRadius (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.cpp616 uint32_t intRadius = Blur::convertRadiusToInt(radius); in renderDropShadow() local
617 uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius; in renderDropShadow()
618 uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius; in renderDropShadow()
639 int penX = intRadius - bounds.left; in renderDropShadow()
640 int penY = intRadius - bounds.bottom; in renderDropShadow()
732 uint32_t intRadius = Blur::convertRadiusToInt(radius); in blurImage() local
734 if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) { in blurImage()
773 float *gaussian = new float[2 * intRadius + 1]; in blurImage()
774 Blur::generateGaussianWeights(gaussian, intRadius); in blurImage()
777 Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); in blurImage()
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