Searched refs:intRadius (Results 1 – 1 of 1) sorted by relevance
616 uint32_t intRadius = Blur::convertRadiusToInt(radius); in renderDropShadow() local617 uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius; in renderDropShadow()618 uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius; in renderDropShadow()639 int penX = intRadius - bounds.left; in renderDropShadow()640 int penY = intRadius - bounds.bottom; in renderDropShadow()732 uint32_t intRadius = Blur::convertRadiusToInt(radius); in blurImage() local734 if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) { in blurImage()773 float *gaussian = new float[2 * intRadius + 1]; in blurImage()774 Blur::generateGaussianWeights(gaussian, intRadius); in blurImage()777 Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); in blurImage()[all …]